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Rev Age Author Path Log message Diff
642 3626d 7h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3644d 21h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
639 3672d 3h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3694d 22h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3704d 2h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3705d 3h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3722d 22h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
633 3758d 4h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3765d 3h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3767d 1h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3769d 2h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3773d 0h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3773d 0h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3775d 2h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3777d 1h loomsday /highres/ tile #609 is now proper polymer  
625 3779d 22h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3784d 0h loomsday /highres/ hmm.. looks like something from a todo list  
623 3785d 22h loomsday /highres/ tile #446 polymerized  
622 3785d 23h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3786d 3h loomsday /highres/ tile #441 polymerized  
620 3786d 3h loomsday /highres/ tile #310 polymerized  
619 3792d 20h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3793d 7h loomsday /highres/ sprite #915 polymerized  
617 3794d 1h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3794d 23h loomsday /highres/ #1191 fake polymerization  
615 3795d 0h loomsday /highres/ #1174/1175 polymerized  
614 3797d 19h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3800d 11h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3800d 20h loomsday /highres/sprites/ #134 polymerized  
611 3812d 3h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3812d 20h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3813d 0h loomsday /highres/sprites/ model #584 polymerized  
608 3813d 21h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3814d 0h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3818d 7h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3821d 2h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3823d 20h loomsday /highres/sprites/props/ sprite #621 revised  
603 3824d 0h loomsday /highres/ #150 polymer version revised  
602 3825d 0h loomsday /highres/ #795 polymerized + new polymost version  
601 3828d 1h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized