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Rev Age Author Path Log message Diff
675 3258d 16h leod / HRP 5.4 post-release update  
671 3323d 19h leod / DEFs: remove unnnecessary pal 0 parameter from normal, specular and glow maps;
UserMapHacks: WGDoom1, WG-Old1/2, Dark Place1/2
 
667 3357d 13h leod / #2264: zadd 1 to avoid flickering in Polymer;
UserMapHacks: catch up with recent releases (Kamikaze still pending though)
 
666 3382d 1h leod / #0336-0338: remove x/yscale;
Polymost: use new cranepole, move old crane skin;
Maphacks: Original Game's maphack review completed (E2L1-7)
 
665 3383d 19h loomsday /highres/sprites/ 1221 pole vert size fix, texture update  
663 3396d 22h leod /highres/ Polymost HRP: Polymost-only textures moved  
661 3402d 17h leod / *** Dang typo: Maphack DEF tokens implemented as of EDuke32 r4884 ***
Some Polymost-only items moved; Maphacks: E3L1,3,6, E4L9-11 reviewed; UserMapHacks: 666 episode, some *.mhk renamed
 
658 3444d 16h loomsday /highres/ #242 polymerized  
657 3448d 23h leod / 1250-1259 (steam/ceilingsteam): offset correction; PNGOUT opts;
Maphacks: E2L10, E2L11, E3L10 reviewed; hrp_extract.sh: further cleanup
 
656 3455d 18h leod / Polymost HRP: keep using old 1222 crane model;
hrp_extract.sh: Polymost/Megaton override extraction revamped;
UserMapHacks: four recent releases
 
655 3455d 20h loomsday /highres/ tile #802 polymerized  
654 3462d 16h loomsday /highres/ #3394-96 polymerized  
653 3465d 16h loomsday /highres/sprites/ trivia: the old crane model was created on 10.24.2004, new version is a slight revamp to get rid of md2 jelly and horrible 1024x768 texture  
650 3485d 18h loomsday /highres/ simple specmap for tile #734
#876, #4202 polymerized
#3386 +norm +spec
 
649 3491d 1h loomsday /highres/ tile #348 +norm +spec  
646 3532d 16h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3547d 0h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
643 3576d 22h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3597d 0h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3615d 15h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
639 3642d 20h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3665d 16h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3674d 19h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3675d 21h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3693d 16h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
633 3728d 22h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3735d 21h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3737d 19h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3739d 19h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3743d 18h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3743d 18h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3745d 19h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3747d 18h loomsday /highres/ tile #609 is now proper polymer  
625 3750d 16h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3754d 17h loomsday /highres/ hmm.. looks like something from a todo list  
623 3756d 16h loomsday /highres/ tile #446 polymerized  
622 3756d 16h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3756d 20h loomsday /highres/ tile #441 polymerized  
620 3756d 20h loomsday /highres/ tile #310 polymerized  
619 3763d 14h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update