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654 3477d 20h loomsday /highres/ #3394-96 polymerized  
653 3480d 20h loomsday /highres/sprites/ trivia: the old crane model was created on 10.24.2004, new version is a slight revamp to get rid of md2 jelly and horrible 1024x768 texture  
650 3500d 22h loomsday /highres/ simple specmap for tile #734
#876, #4202 polymerized
#3386 +norm +spec
 
649 3506d 5h loomsday /highres/ tile #348 +norm +spec  
646 3547d 20h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3562d 3h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
643 3592d 2h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3612d 4h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3630d 18h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
639 3658d 0h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3680d 20h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3689d 23h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3691d 1h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3708d 20h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
633 3744d 2h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3751d 1h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3752d 22h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3754d 23h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3758d 21h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3758d 22h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3760d 23h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3762d 22h loomsday /highres/ tile #609 is now proper polymer  
625 3765d 19h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3769d 21h loomsday /highres/ hmm.. looks like something from a todo list  
623 3771d 19h loomsday /highres/ tile #446 polymerized  
622 3771d 20h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3772d 0h loomsday /highres/ tile #441 polymerized  
620 3772d 0h loomsday /highres/ tile #310 polymerized  
619 3778d 18h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3779d 5h loomsday /highres/ sprite #915 polymerized  
617 3779d 22h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3780d 21h loomsday /highres/ #1191 fake polymerization  
615 3780d 22h loomsday /highres/ #1174/1175 polymerized  
614 3783d 17h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3786d 8h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3786d 18h loomsday /highres/sprites/ #134 polymerized  
611 3798d 0h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3798d 17h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3798d 21h loomsday /highres/sprites/ model #584 polymerized  
608 3799d 18h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized