Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
699 2543d 22h leod /highres/sprites/ Fix for 'Christmas Tree Ornament' hands in Polymer by Tea Monster  
698 2638d 0h h266 /highres/ Eliminate redundant "nocompress nodownsize" in skybox definitions.  
697 2643d 16h h266 /highres/screen/ Re-add v1.5 redfont files and defs, but leave it commented out.  
695 2811d 5h leod / Spec updates by Tea Mpnster for 2524_pistol, 2530_clip, 2532_cliphand;
UserMapHacks: def/mhk updates to support NightFright's Addon Pack v3.1
 
693 2846d 10h nightfright /highres/sprites/ Corrected parallaxbias/parallaxscale values for Slimer + Slimer Egg according to Mark's recommendations  
692 2846d 11h nightfright /highres/sprites/ Corrected specpower/specfactor values for Slimer + Slimer Egg according to Mark's recommendations  
691 2900d 1h leod / signs/switches : use some skins as testures if possible (130,131,170,171,4441,4442,4473;
UserMapHacks: def/mhk updates to support NightFright's Addon Compilation v3.0
 
688 3000d 21h leod / #1055 (film reel) animation fix by Mark. (https://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__st__5370__p__236861#entry236861)

UserMapHacks : interim chckin - SSC only, and some unfinished stuff. Haven't worked on this for months and no continuation in sight.
 
686 3115d 9h leod / 0226.png moved to textures_polymost;
hrp_readme/todo updates;
UserMapHacks: new DestinyOfTheAliens, GoodsHD, ug_basis_cplx, FM3X (50% done), plus the usual blabla
 
685 3117d 4h loomsday /highres/textures/ +heightmap  
684 3117d 9h loomsday /highres/ all of a sudden  
680 3174d 0h leod / #1057 (user maps only), 0551 'proper' glowmap; UserMapHacks: Vermin Clearance and more  
677 3256d 19h leod / #3380 (user maps only), derived from #0826; more UserMapHacks  
675 3279d 21h leod / HRP 5.4 post-release update  
671 3345d 0h leod / DEFs: remove unnnecessary pal 0 parameter from normal, specular and glow maps;
UserMapHacks: WGDoom1, WG-Old1/2, Dark Place1/2
 
667 3378d 18h leod / #2264: zadd 1 to avoid flickering in Polymer;
UserMapHacks: catch up with recent releases (Kamikaze still pending though)
 
666 3403d 6h leod / #0336-0338: remove x/yscale;
Polymost: use new cranepole, move old crane skin;
Maphacks: Original Game's maphack review completed (E2L1-7)
 
665 3405d 1h loomsday /highres/sprites/ 1221 pole vert size fix, texture update  
663 3418d 3h leod /highres/ Polymost HRP: Polymost-only textures moved  
661 3423d 22h leod / *** Dang typo: Maphack DEF tokens implemented as of EDuke32 r4884 ***
Some Polymost-only items moved; Maphacks: E3L1,3,6, E4L9-11 reviewed; UserMapHacks: 666 episode, some *.mhk renamed
 
658 3465d 21h loomsday /highres/ #242 polymerized  
657 3470d 4h leod / 1250-1259 (steam/ceilingsteam): offset correction; PNGOUT opts;
Maphacks: E2L10, E2L11, E3L10 reviewed; hrp_extract.sh: further cleanup
 
656 3476d 23h leod / Polymost HRP: keep using old 1222 crane model;
hrp_extract.sh: Polymost/Megaton override extraction revamped;
UserMapHacks: four recent releases
 
655 3477d 1h loomsday /highres/ tile #802 polymerized  
654 3483d 21h loomsday /highres/ #3394-96 polymerized  
653 3486d 21h loomsday /highres/sprites/ trivia: the old crane model was created on 10.24.2004, new version is a slight revamp to get rid of md2 jelly and horrible 1024x768 texture  
650 3506d 23h loomsday /highres/ simple specmap for tile #734
#876, #4202 polymerized
#3386 +norm +spec
 
649 3512d 6h loomsday /highres/ tile #348 +norm +spec  
646 3553d 21h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3568d 5h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
643 3598d 3h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3618d 5h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3636d 20h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
639 3664d 2h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3686d 21h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3696d 0h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3697d 2h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3714d 21h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
633 3750d 3h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3757d 2h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)