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Rev Age Author Path Log message Diff
67 5221d 21h h266 /highres/textures/ #251-252 alt-pals now Polymer-ready  
66 5231d 18h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
65 5231d 20h loomsday /highres/sprites/ normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609
 
64 5235d 1h loomsday /highres/sprites/ normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug.  
63 5236d 2h loomsday /highres/ wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]

tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into]
 
62 5243d 23h loomsday /highres/ Tiles #233-237 are now polymerish  
61 5246d 2h loomsday /highres/sprites/ I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick  
60 5250d 3h loomsday /highres/ Tile #354 is now polymer ready  
59 5253d 22h loomsday /highres/ Tiles #212, 213, 214, 215 revised to polymer ready  
58 5266d 3h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
57 5274d 9h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
56 5280d 19h loomsday /highres/ Tile #258 revised to polymer ready  
55 5283d 2h loomsday /highres/ Tiles #158, 159 revised to polymer ready  
54 5290d 8h nightfright / Added: gt1750 s/n texture pack from Jan 6 (for #346, 723, 742, 757, 764, 797, 823, 852, 1141); Modified: #723, 764  
53 5290d 22h loomsday /highres/ Tile #157 revised to polymer version  
52 5298d 1h loomsday /highres/ #156 revised to polymer version  
51 5299d 0h loomsday /highres/ #154, 155 revised to polymer ready  
50 5304d 8h piterplus /highres/textures/ Sharpened tile 880, edited 1169_d to better much original.  
49 5304d 23h loomsday /highres/ Texture #4304 revised to polymer ready  
48 5306d 2h h266 /highres/ removed duplicate 0857_22.jpg  
47 5307d 1h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
46 5307d 1h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 5  
45 5307d 2h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 4  
44 5307d 2h h266 /highres/sprites/characters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 3  
43 5307d 2h h266 /highres/textures/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 2  
42 5307d 2h h266 /highres/screen/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 1  
41 5311d 2h loomsday /highres/ revised textures 150, 152, 153, 1102 to polymer ready versions  
40 5316d 2h loomsday /highres/ normal and gloss for #1129  
39 5316d 4h loomsday /highres/ normal and gloss for #1105  
38 5316d 22h loomsday /highres/ #195 remake + nrml + gloss  
37 5318d 2h nightfright / Fixed: Rollback to previous versions of Roma Loom's/Piterplus' normal/specular maps (PNG optimization issues)  
36 5319d 2h nightfright / Added: Normal/Spec Maps for #472, 477, 770, 780, 786-788, 800, 1100  
35 5321d 1h nightfright / Fixed: #381_n/s (missing files commented out) // Revised: PNG optimization for all tiles since rev.24  
34 5322d 18h loomsday /highres/ gloss and normal maps for # 402, 403, 405, 406  
33 5322d 21h loomsday /highres/ gloss and normal maps for #344, 352, 376  
32 5324d 19h loomsday /highres/ gloss and normal maps for #333, 334  
31 5324d 20h loomsday /highres/ gloss and normal maps for: #300, 302, 303, 329, 330  
30 5324d 22h loomsday /highres/ gloss and normal for #0000  
29 5324d 23h loomsday /highres/ gloss and normal for #182

note: quite a draft work, probably will be revised later
 
28 5325d 0h loomsday /highres/textures/ gloss and normal for #182

note: quite a draft work, probably will be revised later