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142 5078d 10h nightfright / Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8  
141 5085d 3h loomsday /highres/ glow map for #457, #458 is now polymer ready.  
140 5086d 4h nightfright / Added: #218_n/s; Modified: #218, 276_2, 724, 823_s  
139 5089d 3h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5096d 5h nightfright / Modified: #1046, 1204 (d/n/s)  
136 5103d 4h nightfright / Modified: #360, 361, 363  
135 5108d 4h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5109d 2h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
132 5110d 5h nightfright / Modified: #181_s, 783_s  
130 5111d 3h nightfright /highres/ Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n  
129 5112d 3h nightfright / Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217  
126 5122d 11h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5123d 3h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5124d 4h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
123 5124d 7h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
122 5125d 1h nightfright / Missing contents since 04-2010 (Part 2)  
121 5125d 1h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5125d 3h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
118 5129d 6h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
114 5156d 8h loomsday /highres/ Tile #0449 is now polymerized  
113 5157d 8h loomsday /highres/  
112 5161d 4h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5165d 3h devastator /highres/ definition for 454  
110 5165d 3h devastator /highres/textures/ texture files for 454  
109 5165d 5h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5166d 7h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5166d 7h piterplus /highres/textures/ Normals+specular for 1137, 1138  
105 5168d 5h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
100 5176d 7h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
97 5184d 11h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
94 5186d 6h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5188d 6h piterplus /highres/ Normal map for 0893-0895.  
88 5196d 5h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5196d 12h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5197d 2h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
84 5197d 10h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5197d 15h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5198d 3h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5198d 3h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
79 5202d 5h loomsday /highres/textures/ update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823