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Rev Age Author Path Log message Diff
262 4788d 18h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4795d 19h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4799d 6h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4804d 6h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4804d 20h parkar / Added installer source.  
256 4806d 5h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4811d 0h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4812d 5h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4812d 7h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4812d 18h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4812d 23h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4812d 23h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4821d 18h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4823d 6h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4823d 20h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4826d 7h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4826d 7h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4826d 20h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4827d 19h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4835d 18h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4837d 3h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
237 4840d 1h devastator /highres/ 349 and 454 diffuse update  
236 4843d 10h h266 /highres/sprites/ #109 decal for E4L8  
235 4843d 19h nightfright / empyrock modifications from Mar 28  
234 4846d 0h devastator /highres/ 333-334 Tentacles embracing  
233 4846d 4h devastator /highres/ Remade 344 for future tentacle embracing.  
232 4848d 2h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4848d 4h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4848d 19h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4849d 18h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4849d 18h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4849d 18h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4849d 19h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4849d 20h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4849d 20h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4850d 17h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4851d 18h nightfright / Fixing messed up #220 commit, part 2  
221 4851d 18h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4851d 19h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4852d 3h devastator /highres/ Embracing tentacles textures and gloss map for 0195