Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4524d 0h |
spiker |
/highres/ |
281 |
|
294 |
4524d 16h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4525d 4h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4526d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4536d 17h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4537d 16h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4542d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 17h |
spiker |
/highres/ |
|
|
286 |
4577d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 4h |
spiker |
/highres/ |
|
|
282 |
4660d 9h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4726d 19h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4726d 19h |
spiker |
/highres/ |
|
|
275 |
4734d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4735d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 22h |
spiker |
/highres/textures/ |
|
|
271 |
4735d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4747d 10h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4750d 17h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4754d 7h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4773d 3h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4778d 23h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4792d 16h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4799d 18h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4803d 5h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4808d 5h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4808d 18h |
parkar |
/ |
Added installer source. |
|
256 |
4810d 4h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4814d 22h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4816d 3h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|