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Rev Age Author Path Log message Diff
295 4524d 0h spiker /highres/ 281  
294 4524d 16h spiker /highres/ Added 4266  
293 4525d 4h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4526d 23h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4536d 17h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4537d 15h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4537d 16h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4542d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 17h spiker /highres/  
286 4577d 4h spiker /highres/ 4154  
285 4603d 15h nightfright / Reverted to previous versions: 341-343  
284 4659d 15h loomsday /highres/sprites/props/ doublesided now  
283 4660d 4h spiker /highres/  
282 4660d 9h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4663d 4h nightfright / Modified: #341, 343  
280 4670d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4718d 15h loomsday /highres/ #369 polymerized + #797 recreated  
277 4726d 19h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4726d 19h spiker /highres/  
275 4734d 18h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4735d 17h loomsday /highres/ polyTile #367  
273 4735d 18h spiker /highres/ 885 polymerized  
272 4735d 22h spiker /highres/textures/  
271 4735d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4736d 18h spiker /highres/ Content by Lightsource  
269 4738d 20h loomsday /highres/ polymerTile #318  
268 4739d 19h loomsday /highres/ polymer-ed tile #317  
267 4747d 10h h266 /highres/screen/fonts/digital/  
266 4750d 17h loomsday /highres/ #371 polymerized, #152 glow added  
265 4754d 7h spiker /highres/ Fixes some broken normal maps  
264 4773d 3h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4778d 23h nightfright / Updated: #821, 1189, 2493  
262 4792d 16h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4799d 18h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4803d 5h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4808d 5h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4808d 18h parkar / Added installer source.  
256 4810d 4h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4814d 22h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4816d 3h nightfright / Updated: ice.def (another fix, hopefully for good this time)