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Rev Age Author Path Log message Diff
298 4594d 1h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4604d 21h spiker /highres/sprites/  
296 4605d 17h spiker /highres/sprites/  
295 4611d 23h spiker /highres/ 281  
294 4612d 15h spiker /highres/ Added 4266  
293 4613d 3h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4614d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4624d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4625d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4625d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4630d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4659d 16h spiker /highres/  
286 4665d 3h spiker /highres/ 4154  
285 4691d 14h nightfright / Reverted to previous versions: 341-343  
284 4747d 14h loomsday /highres/sprites/props/ doublesided now  
283 4748d 3h spiker /highres/  
282 4748d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4751d 3h nightfright / Modified: #341, 343  
280 4758d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4806d 15h loomsday /highres/ #369 polymerized + #797 recreated  
277 4814d 18h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4814d 18h spiker /highres/  
275 4822d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4823d 16h loomsday /highres/ polyTile #367  
273 4823d 17h spiker /highres/ 885 polymerized  
272 4823d 21h spiker /highres/textures/  
271 4823d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4824d 17h spiker /highres/ Content by Lightsource  
269 4826d 19h loomsday /highres/ polymerTile #318  
268 4827d 18h loomsday /highres/ polymer-ed tile #317  
267 4835d 9h h266 /highres/screen/fonts/digital/  
266 4838d 16h loomsday /highres/ #371 polymerized, #152 glow added  
265 4842d 6h spiker /highres/ Fixes some broken normal maps  
264 4861d 2h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4866d 22h nightfright / Updated: #821, 1189, 2493  
262 4880d 16h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4887d 17h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4891d 4h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4896d 4h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4896d 17h parkar / Added installer source.