Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4594d 1h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4604d 21h |
spiker |
/highres/sprites/ |
|
|
296 |
4605d 17h |
spiker |
/highres/sprites/ |
|
|
295 |
4611d 23h |
spiker |
/highres/ |
281 |
|
294 |
4612d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4613d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4614d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4624d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4625d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4625d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4630d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4659d 16h |
spiker |
/highres/ |
|
|
286 |
4665d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4691d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4747d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4748d 3h |
spiker |
/highres/ |
|
|
282 |
4748d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4751d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4758d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4806d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4814d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4814d 18h |
spiker |
/highres/ |
|
|
275 |
4822d 17h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4823d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4823d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4823d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4823d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4824d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4826d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4827d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4835d 9h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4838d 16h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4842d 6h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4861d 2h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4866d 22h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4880d 16h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4887d 17h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4891d 4h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4896d 4h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4896d 17h |
parkar |
/ |
Added installer source. |
|