Rev |
Age |
Author |
Path |
Log message |
Diff |
299 |
4505d 2h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4505d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4516d 15h |
spiker |
/highres/sprites/ |
|
|
296 |
4517d 11h |
spiker |
/highres/sprites/ |
|
|
295 |
4523d 18h |
spiker |
/highres/ |
281 |
|
294 |
4524d 10h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4524d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4526d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4536d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4537d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4541d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 10h |
spiker |
/highres/ |
|
|
286 |
4576d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4659d 22h |
spiker |
/highres/ |
|
|
282 |
4660d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4662d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4669d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4726d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4726d 13h |
spiker |
/highres/ |
|
|
275 |
4734d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4735d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4735d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4747d 3h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4750d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4754d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4772d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4778d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4792d 10h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4799d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4802d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4807d 23h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|