Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4519d 8h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4519d 18h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4519d 18h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4519d 18h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4520d 4h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4520d 21h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4531d 17h |
spiker |
/highres/sprites/ |
|
|
296 |
4532d 12h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 19h |
spiker |
/highres/ |
281 |
|
294 |
4539d 11h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 23h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4551d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4552d 10h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 11h |
spiker |
/highres/ |
|
|
286 |
4591d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4674d 10h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 23h |
spiker |
/highres/ |
|
|
282 |
4675d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4733d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4741d 14h |
spiker |
/highres/ |
|
|
275 |
4749d 13h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4750d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4750d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4751d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4753d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4754d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4762d 5h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4765d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4769d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4787d 22h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4793d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|