Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4588d 6h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4588d 18h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4588d 19h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4588d 19h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4589d 5h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4589d 5h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4589d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4589d 15h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4590d 8h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4601d 4h |
spiker |
/highres/sprites/ |
|
|
296 |
4601d 23h |
spiker |
/highres/sprites/ |
|
|
295 |
4608d 6h |
spiker |
/highres/ |
281 |
|
294 |
4608d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4609d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4611d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4620d 23h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4621d 21h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4621d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4626d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4655d 22h |
spiker |
/highres/ |
|
|
286 |
4661d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4687d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4743d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4744d 10h |
spiker |
/highres/ |
|
|
282 |
4744d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4747d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4754d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4802d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4811d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4811d 1h |
spiker |
/highres/ |
|
|
275 |
4819d 0h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4819d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4820d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4820d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4820d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4821d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4823d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4824d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4831d 16h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4834d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|