Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4500d 9h |
leod |
/highres/ |
fix 724_d |
|
306 |
4500d 15h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4501d 3h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4501d 4h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4501d 5h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4501d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4501d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4501d 14h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4502d 0h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4502d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4513d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4514d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4520d 16h |
spiker |
/highres/ |
281 |
|
294 |
4521d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4521d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4523d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4533d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4534d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4534d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4538d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 8h |
spiker |
/highres/ |
|
|
286 |
4573d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4600d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4656d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4656d 19h |
spiker |
/highres/ |
|
|
282 |
4657d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4659d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4715d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4723d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4723d 11h |
spiker |
/highres/ |
|
|
275 |
4731d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4732d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4732d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4732d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4732d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4733d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4735d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4736d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4744d 1h |
h266 |
/highres/screen/fonts/digital/ |
|
|