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Rev Age Author Path Log message Diff
602 3831d 14h loomsday /highres/ #795 polymerized + new polymost version  
601 3834d 15h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3834d 19h loomsday /highres/ tile #705/706 polymerized  
599 3841d 15h loomsday /highres/ animated tile #294-296 polymerized  
598 3841d 23h loomsday /highres/ tile #451/452 polymerized  
597 3842d 14h loomsday /highres/ tile #453 polymerized  
595 3857d 12h leod / Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update;
 
594 3863d 12h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3868d 15h loomsday /highres/textures/ resolution and cosmetic update  
589 3889d 16h loomsday /highres/ oops... forgot to set the scale on #4282  
588 3889d 16h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 3890d 10h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 3890d 11h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
585 3890d 16h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  
584 3890d 20h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 3891d 10h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 3891d 12h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 3891d 14h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
580 3892d 13h loomsday /highres/ #4284 deflines copied from #4283 since those tiles differ only in terms of polymost  
579 3892d 13h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 3893d 13h loomsday /highres/ tile #196 polymerized  
573 3910d 14h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
572 3914d 14h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 3915d 16h spiker / 0280  
570 3916d 17h spiker /highres/sprites/ 1354 Luke Skywalker  
569 3917d 11h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
568 3921d 21h spiker /highres/sprites/ Mightyboot update  
567 3921d 23h spiker /highres/textures/ 5099-5104 update  
565 3925d 16h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
564 3925d 17h spiker /highres/sprites/  
563 3925d 17h spiker /highres/sprites/ quick kick update  
562 3925d 18h spiker /highres/sprites/ new mighty boot  
561 3926d 23h spiker / 4900-4902 duke - tag, was difficult, lol  
559 3929d 23h leod / PNGOUT nitpicking  
558 3930d 15h spiker /highres/sprites/characters/ optimized  
557 3930d 15h spiker /highres/sprites/characters/ Added some detail  
556 3930d 16h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
555 3930d 21h spiker /highres/sprites/characters/ terminator last second update  
554 3931d 19h spiker /highres/sprites/ 1356-1357 terminator  
553 3934d 18h spiker /highres/textures/ 0362_d update