Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
275 4727d 3h nightfright / Modified: #3281 (new loading screen by Lightsource)  
267 4739d 19h h266 /highres/screen/fonts/digital/  
264 4765d 12h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4771d 8h nightfright / Updated: #821, 1189, 2493  
261 4792d 3h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
252 4807d 7h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4808d 12h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4808d 14h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4809d 1h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4809d 7h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4809d 7h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4818d 2h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4819d 13h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4820d 4h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4822d 14h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4822d 14h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4823d 4h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4824d 3h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4832d 2h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4833d 10h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4840d 2h nightfright / empyrock modifications from Mar 28  
231 4844d 11h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4845d 2h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4846d 2h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4846d 2h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
223 4847d 0h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4848d 2h nightfright / Fixing messed up #220 commit, part 2  
220 4848d 2h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
199 4870d 3h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4870d 10h loomsday /highres/screen/ redfont13 update by SwissCm  
195 4874d 20h plagman /highres/screen/ I don't think this section is needed anymore.  
193 4876d 15h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4876d 17h plagman /highres/screen/ Awesome new redfont by SwissCM.  
189 4894d 0h nightfright / Updated: #1210 (model fix), E2L2.mhk  
174 4952d 2h nightfright / Fixed: #345_s (tga -> png)  
173 4952d 2h nightfright / Maphacks update (by Micky C)  
162 5016d 10h nightfright / Added: #699 (d/n/s)  
160 5035d 3h nightfright / Modified: #742_d/n/s  
157 5045d 0h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5059d 2h nightfright / Modified: #781_d, 782; removed gloss effect for #814