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315 4590d 5h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
293 4616d 21h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4618d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4628d 10h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4629d 8h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4629d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4695d 9h nightfright / Reverted to previous versions: 341-343  
281 4754d 21h nightfright / Modified: #341, 343  
280 4761d 22h nightfright / Modified: #342, 343, 821, 916, 917  
275 4826d 11h nightfright / Modified: #3281 (new loading screen by Lightsource)  
264 4864d 20h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4870d 16h nightfright / Updated: #821, 1189, 2493  
261 4891d 11h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
252 4906d 16h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4907d 21h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4907d 22h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4908d 10h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4908d 15h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4908d 15h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4917d 10h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4918d 22h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4919d 12h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4921d 22h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4921d 23h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4922d 12h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4923d 11h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4931d 10h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4932d 18h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4939d 10h nightfright / empyrock modifications from Mar 28  
231 4943d 19h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4944d 10h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4945d 10h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4945d 10h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
223 4946d 8h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4947d 10h nightfright / Fixing messed up #220 commit, part 2  
220 4947d 10h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
189 4993d 9h nightfright / Updated: #1210 (model fix), E2L2.mhk  
174 5051d 10h nightfright / Fixed: #345_s (tga -> png)  
173 5051d 10h nightfright / Maphacks update (by Micky C)  
162 5115d 18h nightfright / Added: #699 (d/n/s)