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315 4506d 0h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
293 4532d 16h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4534d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4544d 5h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4545d 3h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4545d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4611d 4h nightfright / Reverted to previous versions: 341-343  
281 4670d 16h nightfright / Modified: #341, 343  
280 4677d 17h nightfright / Modified: #342, 343, 821, 916, 917  
275 4742d 6h nightfright / Modified: #3281 (new loading screen by Lightsource)  
264 4780d 15h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4786d 11h nightfright / Updated: #821, 1189, 2493  
261 4807d 6h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
252 4822d 11h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4823d 16h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4823d 17h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4824d 5h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4824d 10h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4824d 10h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4833d 5h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4834d 17h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4835d 7h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4837d 17h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4837d 18h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4838d 7h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4839d 6h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4847d 5h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4848d 13h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4855d 5h nightfright / empyrock modifications from Mar 28  
231 4859d 14h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4860d 5h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4861d 5h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4861d 5h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
223 4862d 3h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4863d 5h nightfright / Fixing messed up #220 commit, part 2  
220 4863d 5h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
189 4909d 4h nightfright / Updated: #1210 (model fix), E2L2.mhk  
174 4967d 5h nightfright / Fixed: #345_s (tga -> png)  
173 4967d 5h nightfright / Maphacks update (by Micky C)  
162 5031d 13h nightfright / Added: #699 (d/n/s)