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315 4506d 5h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
310 4508d 14h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
293 4532d 21h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4534d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4544d 10h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4545d 8h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4545d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4611d 9h nightfright / Reverted to previous versions: 341-343  
281 4670d 21h nightfright / Modified: #341, 343  
280 4677d 22h nightfright / Modified: #342, 343, 821, 916, 917  
275 4742d 11h nightfright / Modified: #3281 (new loading screen by Lightsource)  
267 4755d 3h h266 /highres/screen/fonts/digital/  
264 4780d 20h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4786d 16h nightfright / Updated: #821, 1189, 2493  
261 4807d 11h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
252 4822d 16h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4823d 21h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4823d 22h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4824d 10h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4824d 15h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4824d 15h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4833d 10h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4834d 22h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4835d 12h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4837d 22h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4837d 23h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4838d 12h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4839d 11h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4847d 10h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4848d 18h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4855d 10h nightfright / empyrock modifications from Mar 28  
231 4859d 19h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4860d 10h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4861d 10h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4861d 10h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
223 4862d 8h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4863d 10h nightfright / Fixing messed up #220 commit, part 2  
220 4863d 10h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
199 4885d 11h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4885d 18h loomsday /highres/screen/ redfont13 update by SwissCm