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Rev Age Author Path Log message Diff
189 4899d 0h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4920d 16h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4969d 0h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5021d 10h nightfright / Added: #699 (d/n/s)  
159 5046d 5h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5049d 11h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5050d 0h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5064d 2h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5070d 12h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5075d 0h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
139 5087d 2h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5094d 3h nightfright / Modified: #1046, 1204 (d/n/s)  
135 5106d 2h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5107d 1h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
126 5120d 9h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5121d 1h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
123 5122d 5h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
121 5122d 23h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
112 5159d 3h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
97 5182d 10h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
88 5194d 3h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5194d 10h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5195d 0h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
70 5212d 20h h266 /highres/sprites/props/ new #920 render  
66 5231d 17h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
65 5231d 19h loomsday /highres/sprites/ normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609
 
64 5235d 0h loomsday /highres/sprites/ normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug.  
61 5246d 2h loomsday /highres/sprites/ I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick  
58 5266d 3h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
57 5274d 9h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5307d 1h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
46 5307d 1h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 5  
45 5307d 1h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 4  
44 5307d 1h h266 /highres/sprites/characters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 3  
21 5329d 1h nightfright / Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991)  
18 5330d 6h nightfright / Added: normal maps for 1101/5108, 1104/5095, 1116, 1132-1135, 5107, 5119; palettes for 0207_14/16, 0243_17, 0332_24, 0365/0366_7, 0387_12, 0392_17, 0399_17, 0428_17, 0438/0439_17/19, 0545_17, 0757_24, 0803_7, 0881_15, 3407_7, 4123/4124_7, 4224_13, 4260-4263_17, 4284-4287_17 // Revisions:1169 // Fixes: 53 (missing md3), defs for missing 0313 (d/n/s/g) and 1024 (d/s) removed  
17 5371d 7h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
15 5383d 2h parkar /highres/ Improved Stall mesh.
fixed some missing textures.
 
10 5386d 4h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
9 5387d 3h parkar / Added new nuke button textures by Aaron Osborn.