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Rev Age Author Path Log message Diff
196 4892d 17h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 4911d 22h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4933d 14h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4981d 21h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5034d 7h nightfright / Added: #699 (d/n/s)  
159 5059d 2h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5062d 9h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5062d 21h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5077d 0h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5083d 10h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5087d 22h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
139 5099d 23h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5107d 1h nightfright / Modified: #1046, 1204 (d/n/s)  
135 5119d 0h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5119d 22h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
126 5133d 7h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5133d 23h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
123 5135d 3h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
121 5135d 21h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
112 5172d 0h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
97 5195d 7h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
88 5207d 0h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5207d 8h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5207d 22h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
70 5225d 18h h266 /highres/sprites/props/ new #920 render  
66 5244d 15h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
65 5244d 17h loomsday /highres/sprites/ normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609
 
64 5247d 22h loomsday /highres/sprites/ normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug.  
61 5259d 0h loomsday /highres/sprites/ I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick  
58 5279d 1h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
57 5287d 7h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5319d 23h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
46 5319d 23h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 5  
45 5319d 23h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 4  
44 5319d 23h h266 /highres/sprites/characters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 3  
21 5341d 22h nightfright / Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991)  
18 5343d 4h nightfright / Added: normal maps for 1101/5108, 1104/5095, 1116, 1132-1135, 5107, 5119; palettes for 0207_14/16, 0243_17, 0332_24, 0365/0366_7, 0387_12, 0392_17, 0399_17, 0428_17, 0438/0439_17/19, 0545_17, 0757_24, 0803_7, 0881_15, 3407_7, 4123/4124_7, 4224_13, 4260-4263_17, 4284-4287_17 // Revisions:1169 // Fixes: 53 (missing md3), defs for missing 0313 (d/n/s/g) and 1024 (d/s) removed  
17 5384d 5h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
15 5396d 0h parkar /highres/ Improved Stall mesh.
fixed some missing textures.
 
10 5399d 2h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.