Rev |
Age |
Author |
Path |
Log message |
Diff |
248 |
4939d 6h |
nightfright |
/ |
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster) |
|
246 |
4948d 1h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
241 |
4953d 3h |
nightfright |
/ |
Added: #1200; Modified: #842, 1053 (by empyrock) |
|
240 |
4954d 2h |
nightfright |
/ |
Pipes (618, 670) and alternate reactor (620) by empyrock |
|
239 |
4962d 1h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
238 |
4963d 9h |
nightfright |
/ |
Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion |
|
236 |
4969d 17h |
h266 |
/highres/sprites/ |
#109 decal for E4L8 |
|
235 |
4970d 1h |
nightfright |
/ |
empyrock modifications from Mar 28 |
|
232 |
4974d 9h |
nightfright |
/highres/sprites/switches/ |
Forgot about one of the little buggers... |
|
231 |
4974d 10h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
230 |
4975d 1h |
nightfright |
/ |
Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock) |
|
227 |
4976d 1h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
225 |
4976d 3h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
223 |
4976d 23h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock) |
|
222 |
4978d 1h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4978d 1h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4978d 1h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4981d 20h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4982d 3h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4982d 3h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4982d 22h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4983d 1h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
207 |
4987d 19h |
plagman |
/highres/sprites/ |
Fix definitions for tripbomb/key hand. |
|
205 |
4989d 4h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4990d 20h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
5004d 19h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
189 |
5024d 0h |
nightfright |
/ |
Updated: #1210 (model fix), E2L2.mhk |
|
177 |
5045d 16h |
plagman |
/highres/sprites/ |
Tweaked liztroop DEFs by DT. |
|
168 |
5093d 23h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
162 |
5146d 9h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
159 |
5171d 4h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
158 |
5174d 11h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
157 |
5174d 23h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5189d 2h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
151 |
5195d 12h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
143 |
5200d 0h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
139 |
5212d 1h |
loomsday |
/highres/ |
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear |
|
138 |
5219d 2h |
nightfright |
/ |
Modified: #1046, 1204 (d/n/s) |
|
135 |
5231d 2h |
loomsday |
/highres/sprites/monsters/ |
faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself. |
|
133 |
5232d 0h |
nightfright |
/ |
Added: #1820 (pal 17 skin); Modified: #783_s |
|