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248 4940d 2h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
/highres/sprites/monsters/2760_overlord_bio_d.png
/highres/sprites/monsters/2760_overlord_bio_d_s.png
/highres/sprites/monsters/2760_overlord_bio_g.png
/highres/sprites/monsters/2760_overlord_bio_n.png
/highres/sprites/monsters/2760_overlord_bio_pain_d.png
/highres/sprites/monsters/2760_overlord_bio_pain_s.png
/highres/sprites/monsters/2760_overlord_bio_s.png
/highres/sprites/monsters/2760_overlord_tech_d.png
/highres/sprites/monsters/2760_overlord_tech_n.png
/highres/sprites/monsters/2760_overlord_tech_s.png
/highres/sprites/monsters/2760_rocket.png
/highres/sprites/monsters/2760_overlord.png
/highres/sprites/monsters/2760_overlord_glow.png
/highres/sprites/monsters/2760_overlord_pain.png
/highres/screen/menu/2492_version.png
/highres/sprites/monsters.def
/highres/sprites/monsters/2760_overlord.md3
/hrp_readme.txt
246 4948d 21h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson/2536_chaingun.md3
/highres/sprites/firstperson/2536_chaingun.png
/highres/sprites/firstperson/2536_chaingun_f.png
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson/2536_chaingun_n.png
/highres/sprites/firstperson/2536_chaingun_s.png
/hrp_readme.txt
241 4953d 23h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
/highres/sprites/decals/1220.png
/highres/screen/menu/2492_version.png
/highres/sprites/decals.def
/highres/sprites/pickups.def
/highres/sprites/props.def
/highres/sprites/props/1053_toiletpaper.md3
/highres/sprites/props/1053_toiletpaper.png
/highres/sprites/signs/0842.png
/hrp_readme.txt
240 4954d 22h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
/highres/sprites/props/0618_pipe.png
/highres/sprites/props/0620_reactor.md3
/highres/sprites/props/0700_pipe.png
/highres/screen/menu/2492_version.png
/highres/sprites/props.def
/highres/sprites/signs/1054.png
/hrp_readme.txt
239 4962d 21h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
/highres/common/transp.png
/highres/sprites/firstperson/2541.png
/highres/sprites/firstperson/2542.png
/highres/sprites/firstperson/2543.png
/highres/sprites/firstperson/2544_rpg_muzzle.md3
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2544_rpg.md3
/hrp_readme.txt
238 4964d 6h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
/highres/screen/menu/2492_version.png
/highres/sprites/monsters.def
/hrp_readme.txt
236 4970d 13h h266 /highres/sprites/ #109 decal for E4L8  
/highres/sprites/decals/0109.png
/highres/sprites/decals/0109_15.png
/highres/sprites/decals.def
235 4970d 21h nightfright / empyrock modifications from Mar 28  
/highres/screen/hud/2469_steroids.png
/highres/screen/menu/2492_version.png
/highres/sprites/pickups.def
/highres/sprites/pickups/0055_steroids.md3
/highres/sprites/pickups/0055_steroids.png
/highres/sprites/props.def
/highres/sprites/props/0670_faucet.md3
/highres/sprites/props/1055_cineline.md3
/highres/sprites/props/1055_cineline.png
/highres/sprites/signs/1054.png
/highres/sprites/signs/4376.png
/highres/sprites/signs/4449.png
/hrp_readme.txt
232 4975d 5h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
/highres/sprites/switches/0133_slotdoor.md2
231 4975d 6h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
/highres/screen/menu/3190_spinnuke.md3
/highres/sprites/characters/1353_spacemarine.md3
/highres/sprites/firstperson/2375_slimecrunch.md3
/highres/sprites/firstperson/2566_tripbomb.md3
/highres/sprites/jibs/1768_trooperhead.md3
/highres/sprites/jibs/1772_trooperarm.md3
/highres/sprites/jibs/1776_trooperleg.md3
/highres/sprites/jibs/2255_heart.md3
/highres/sprites/monsters/1550_shark.md3
/highres/sprites/monsters/1915_commander.md3
/highres/sprites/monsters/1975_pigtank.md3
/highres/sprites/monsters/2350_gunturret.md3
/highres/sprites/pickups/0026_pipebomb.md3
/highres/sprites/pickups/0027_tripbomb.md3
/highres/sprites/pickups/0041_chaingunammo.md3
/highres/sprites/pickups/0042_devistatorammo.md3
/highres/sprites/pickups/0044_rpgammo.md3
/highres/sprites/pickups/0047_pipebombbox.md3
/highres/sprites/pickups/0054_armor.md3
/highres/sprites/pickups/0056_scubagear.md3
/highres/sprites/pickups/0059_nightvison.md3
/highres/sprites/pickups/0060_keycard.md3
/highres/sprites/pickups/0061_boots.md3
/highres/sprites/projectiles/2605_rocket.md3
/highres/sprites/props/0160_doorshock.md3
/highres/sprites/props/0407_fansprite.md3
/highres/sprites/props/0411_fanspritebroke.md3
/highres/sprites/props/0480_observatory.md3
/highres/sprites/props/0536_tube.md3
/highres/sprites/props/0537_tube.md3
/highres/sprites/props/0556_chair1.md3
/highres/sprites/props/0559_brokenchair.md3
/highres/sprites/props/0697_pot1.md3
/highres/sprites/props/0762_mike.md3
/highres/sprites/props/0765_vase.md3
/highres/sprites/props/0904_woodenhorse.md3
/highres/sprites/props/0978_cone.md3
/highres/sprites/props/0990_tire.md3
/highres/sprites/props/1006_barstol.md3
/highres/sprites/props/1037_rtable.md3
/highres/sprites/props/1055_cineline.md3
/highres/sprites/props/1232_canwithsomething.md3
/highres/sprites/props/1818_cannonballpile.md3
/highres/sprites/props/2200_feces.md3
/highres/sprites/props/poolballs/0901_stripeball.md3
/highres/sprites/signs/1210_guilty.md3
/highres/sprites/signs/4495_slipsign.md3
/highres/screen/menu/3190_spinnuke.md2
/highres/sprites/characters/1353_spacemarine.md2
/highres/sprites/firstperson/2375_slimecrunch.md2
/highres/sprites/firstperson/2566_tripbomb.md2
/highres/sprites/jibs/1768_trooperhead.md2
/highres/sprites/jibs/1772_trooperarm.md2
/highres/sprites/jibs/1776_trooperleg.md2
/highres/sprites/jibs/2255_heart.md2
/highres/sprites/monsters/1550_shark.md2
/highres/sprites/monsters/1915_commander.md2
/highres/sprites/monsters/1975_pigtank.md2
/highres/sprites/monsters/2350_gunturret.md2
/highres/sprites/pickups/0026_pipebomb.md2
/highres/sprites/pickups/0027_tripbomb.md2
/highres/sprites/pickups/0041_chaingunammo.md2
/highres/sprites/pickups/0042_devistatorammo.md2
/highres/sprites/pickups/0044_rpgammo.md2
/highres/sprites/pickups/0047_pipebombbox.md2
/highres/sprites/pickups/0054_armor.md2
/highres/sprites/pickups/0056_scubagear.md2
/highres/sprites/pickups/0059_nightvison.md2
/highres/sprites/pickups/0060_keycard.md2
/highres/sprites/pickups/0061_boots.md2
/highres/sprites/projectiles/2605_rocket.md2
/highres/sprites/props/0160_doorshock.md2
/highres/sprites/props/0407_fansprite.md2
/highres/sprites/props/0411_fanspritebroke.md2
/highres/sprites/props/0480_observatory.md2
/highres/sprites/props/0536_tube.md2
/highres/sprites/props/0537_tube.md2
/highres/sprites/props/0556_chair1.md2
/highres/sprites/props/0559_brokenchair.md2
/highres/sprites/props/0697_pot1.md2
/highres/sprites/props/0762_mike.md2
/highres/sprites/props/0765_vase.md2
/highres/sprites/props/0904_woodenhorse.md2
/highres/sprites/props/0978_cone.md2
/highres/sprites/props/0990_tire.md2
/highres/sprites/props/1006_barstol.md2
/highres/sprites/props/1026_horseonside.md2
/highres/sprites/props/1037_rtable.md2
/highres/sprites/props/1055_cineline.md2
/highres/sprites/props/1232_canwithsomething.md2
/highres/sprites/props/1818_cannonballpile.md2
/highres/sprites/props/2200_feces.md2
/highres/sprites/props/poolballs/0901_stripeball.md2
/highres/sprites/signs/1210_guilty.md2
/highres/sprites/signs/1210p_guilty.md2
/highres/sprites/signs/1211_innocent.md2
/highres/sprites/signs/4495_slipsign.md2
/highres/screen/menu.def
/highres/screen/menu/2492_version.png
/highres/sprites/characters.def
/highres/sprites/firstperson.def
/highres/sprites/jibs.def
/highres/sprites/monsters.def
/highres/sprites/pickups.def
/highres/sprites/projectiles.def
/highres/sprites/props.def
/highres/sprites/signs.def
/hrp_readme.txt
230 4975d 22h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
/highres/sprites/props/1227_nukebarrel.md3
/highres/sprites/props/1233_money.md3
/highres/sprites/props/4410_letter.md3
/highres/sprites/props/4460_cert.md3
/highres/sprites/props/1227_nukebarrel.md2
/highres/sprites/props/1233_money.md2
/highres/sprites/props/4410_letter.md2
/highres/sprites/props/4460_cert.md2
/highres/screen/menu/2492_version.png
/highres/sprites/props.def
/highres/sprites/props/0951_box.md3
/highres/sprites/props/0951_box.png
/highres/sprites/switches.def
/highres/sprites/switches/0166_techswitch.md3
/hrp_readme.txt
227 4976d 21h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
/highres/screen/menu/2492_version.png
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0049_shotgunammo.png
/highres/sprites/switches.def
/highres/sprites/switches/0146_multiswitch.md3
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/hrp_readme.txt
225 4976d 23h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/props.def
/highres/sprites/props/0542_globe.md3
223 4977d 20h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
/highres/screen/hud/0049_shotgunammo.png
/highres/screen/menu/2492_version.png
/highres/sprites/pickups.def
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0049_shotgunammo.png
/hrp_readme.txt
222 4978d 21h nightfright / Fixing messed up #220 commit, part 2  
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/screen/menu/2492_version.png
/hrp_readme.txt
221 4978d 21h nightfright /highres/sprites/ Fixing messed up #220 revision  
/highres/sprites/firstperson/2563_tripbombhand.png
/highres/sprites/firstperson/2568_keycardhand.png
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2563_tripkeyhand.png
220 4978d 22h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2536_chaingun.md3
/highres/sprites/firstperson/2563_tripkeyhand.png
/hrp_readme.txt
218 4982d 16h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
/highres/sprites/firstperson/2536_chaingun_n.png
/highres/sprites/firstperson/2536_chaingun_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2536_chaingun.md3
/highres/sprites/firstperson/2536_chaingun.png
/highres/sprites/firstperson/2536_chaingun_f.png
217 4982d 23h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
/highres/sprites/firstperson/1640_fist.png
/highres/sprites/firstperson/2324_crackknuckles.png
/highres/sprites/firstperson/2563_tripkeyhand_10.png
/highres/sprites/firstperson/2563_tripkeyhand_11_22.png
/highres/sprites/firstperson/2563_tripkeyhand_12_18.png
/highres/sprites/firstperson/2563_tripkeyhand_13.png
/highres/sprites/firstperson/2563_tripkeyhand_14.png
/highres/sprites/firstperson/2563_tripkeyhand_15.png
/highres/sprites/firstperson/2563_tripkeyhand_16.png
/highres/sprites/firstperson/2563_tripkeyhand_21.png
/highres/sprites/firstperson/2563_tripkeyhand_23.png
/highres/sprites/firstperson/2563_tripkeyhand_24.png
216 4982d 23h loomsday /highres/sprites/ Muzzleflash added to RPG  
/highres/sprites/firstperson/2544_rpg_muzzle.md3
/highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/firstperson.def
215 4983d 18h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
/highres/sprites/firstperson.def
/highres/sprites/firstperson/1640_fist.md3
/highres/sprites/firstperson/2324_crackknuckles.md3
/highres/sprites/firstperson/2544_rpg.md3
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
214 4983d 22h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
/highres/sprites/firstperson/2563_tripkeyhand.png
207 4988d 15h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
/highres/sprites/firstperson.def
205 4990d 0h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/sprites/firstperson/2568_keycardhand.md3
204 4991d 16h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
/highres/sprites/firstperson/2544_rpg_n.png
/highres/sprites/firstperson/2544_rpg_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2544_rpg.md3
/highres/sprites/firstperson/2544_rpg.png
196 5005d 15h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
/highres/sprites/firstperson/2613_shotgun.png
/highres/sprites/firstperson/duke_hand.png
/highres/sprites/firstperson/2613_shotgun_d.png
/highres/sprites/firstperson/2613_shotgun_n.png
/highres/sprites/firstperson/2613_shotgun_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
189 5024d 20h nightfright / Updated: #1210 (model fix), E2L2.mhk  
/highres/sprites/signs/1210p_guilty.md2
/E2L2.mhk
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/hrp_readme.txt
177 5046d 12h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
/highres/sprites/monsters.def
168 5094d 19h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def
/highres/sprites/monsters/1960_reconcar.md3
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/4332.png
/highres/textures/4333.png
162 5147d 5h nightfright / Added: #699 (d/n/s)  
/highres/sprites/signs/0699_d.png
/highres/sprites/signs/0699_n.png
/highres/sprites/signs/0699_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/highres/textures/0449_n.png
/hrp_readme.txt
159 5172d 0h loomsday /highres/ 0913 Fence update (improved wire net)  
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/0913.png
/highres/textures/0913_n.png
/highres/textures/0913_s.png
158 5175d 7h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
/highres/sprites/firstperson.def
157 5175d 19h nightfright / Added: #227_d/n/s, 502_d/n/s  
/highres/textures/0227_d.png
/highres/textures/0227_n.png
/highres/textures/0227_s.png
/highres/textures/0502_d.png
/highres/textures/0502_n.png
/highres/textures/0502_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_g.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/textures.def
/hrp_readme.txt
155 5189d 22h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
/highres/sprites/firstperson/2510_devastator.md3
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/sprites/firstperson/2510_devastator.jpg
/highres/sprites/firstperson/2510_devastator.md2
/highres/sprites/firstperson/2510_devastator_f.jpg
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2510_devastator_g.png
151 5196d 8h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
/highres/sprites/effects/0663_2.png
/highres/sprites/effects/0663_7.png
/highres/textures/0352_n.png
/highres/textures/0352_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/effects.def
/highres/textures.def
/hrp_readme.txt
143 5200d 20h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
/highres/sprites/firstperson/2613_shotgun_d.png
/highres/sprites/firstperson/2613_shotgun_n.png
/highres/sprites/firstperson/2613_shotgun_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/pickups/0028_shotgun_d.png
/highres/sprites/pickups/0028_shotgun_n.png
/highres/sprites/pickups/0028_shotgun_s.png
/highres/sprites/firstperson/2613_shotgun.png
/highres/sprites/firstperson/duke_hand.png
/highres/sprites/pickups/0028_shotgun.jpg
/duke3d_hrp.def
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun.md3
/highres/textures/0742.png
/highres/textures/0742_n.png
/highres/textures/0742_s.png
/highres/textures/0764.png
/hrp_readme.txt
139 5212d 21h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
/highres/sprites/monsters/1680_trooper_gear_s.png
/highres/sprites/monsters/1680_trooper_skin_s.png
/highres/textures/0457_d.png
/highres/textures/0457_n.png
/highres/textures/0457_s.png
/highres/sprites/monsters.def
/highres/textures.def
138 5219d 23h nightfright / Modified: #1046, 1204 (d/n/s)  
/highres/sprites/signs/1046.png
/highres/sprites/signs/1046.jpg
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/highres/textures/1204.png
/highres/textures/1204_n.png
/highres/textures/1204_s.png
/hrp_readme.txt
135 5231d 22h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
/highres/sprites/monsters/1680_trooper.md3
133 5232d 20h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
/highres/sprites/monsters/1820_octabrain_17.jpg
/highres/sprites/monsters/1820_octabrain_attack_17.jpg
/highres/sprites/monsters/1820_octabrain_dead_17.png
/highres/screen/menu/2492_version.png
/highres/sprites/monsters.def
/highres/textures/0783_s.png
/hrp_readme.txt