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318 4492d 11h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
315 4493d 9h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4493d 13h spiker /highres/sprites/firstperson/ small tweak  
313 4493d 14h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
310 4495d 18h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4498d 9h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
299 4500d 6h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
297 4511d 19h spiker /highres/sprites/  
296 4512d 15h spiker /highres/sprites/  
293 4520d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4521d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
290 4532d 12h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4532d 14h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
284 4654d 13h loomsday /highres/sprites/props/ doublesided now  
280 4665d 2h nightfright / Modified: #342, 343, 821, 916, 917  
277 4721d 16h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4730d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4731d 16h spiker /highres/ Content by Lightsource  
265 4749d 5h spiker /highres/ Fixes some broken normal maps  
262 4787d 14h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
258 4803d 3h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4803d 16h parkar / Added installer source.  
256 4805d 1h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4809d 20h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4811d 1h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4811d 3h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4811d 14h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4811d 19h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
246 4820d 14h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
241 4825d 16h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4826d 16h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4834d 14h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4835d 23h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4842d 6h h266 /highres/sprites/ #109 decal for E4L8  
235 4842d 15h nightfright / empyrock modifications from Mar 28  
232 4846d 22h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4847d 0h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4847d 15h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4848d 14h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4848d 16h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update