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521 4002d 4h leod /highres/sprites/ PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches

Both new and old PNGs convert to binary identical TGAs
 
/highres/sprites/build/0002.png
/highres/sprites/build/0009.png
/highres/sprites/decals/0546_n.png
/highres/sprites/decals/0550.png
/highres/sprites/decals/0672.png
/highres/sprites/decals/0673.png
/highres/sprites/decals/0674.png
/highres/sprites/decals/0903.png
/highres/sprites/decals/0932.png
/highres/sprites/decals/0952.png
/highres/sprites/decals/0953.png
/highres/sprites/decals/0960.png
/highres/sprites/decals/1154.png
/highres/sprites/decals/1155.png
/highres/sprites/decals/1226.png
/highres/sprites/decals/1226_2.png
/highres/sprites/decals/1226_6.png
/highres/sprites/decals/1226_n.png
/highres/sprites/decals/1226_s.png
/highres/sprites/decals/1620.png
/highres/sprites/decals/1621.png
/highres/sprites/decals/1622.png
/highres/sprites/decals/1623.png
/highres/sprites/decals/2286.png
/highres/sprites/decals/2287.png
/highres/sprites/decals/2288.png
/highres/sprites/decals/2289.png
/highres/sprites/decals/2290.png
/highres/sprites/decals/2291.png
/highres/sprites/decals/2292.png
/highres/sprites/decals/2293.png
/highres/sprites/decals/2294.png
/highres/sprites/decals/2295.png
/highres/sprites/decals/2296.png
/highres/sprites/decals/2297.png
/highres/sprites/decals/2298.png
/highres/sprites/decals/2298_n.png
/highres/sprites/decals/2299.png
/highres/sprites/decals/2301.png
/highres/sprites/decals/2302.png
/highres/sprites/decals/2303.png
/highres/sprites/decals/2304.png
/highres/sprites/decals/2307.png
/highres/sprites/decals/2308.png
/highres/sprites/decals/4389.png
/highres/sprites/effects/0580.png
/highres/sprites/effects/0580_21.png
/highres/sprites/effects/0580_g.png
/highres/sprites/effects/0581.png
/highres/sprites/effects/0581_21.png
/highres/sprites/effects/0581_g.png
/highres/sprites/effects/0582_21.png
/highres/sprites/effects/0582_g.png
/highres/sprites/effects/0583.png
/highres/sprites/effects/0583_21.png
/highres/sprites/effects/0583_g.png
/highres/sprites/effects/0634.png
/highres/sprites/effects/0634_10.png
/highres/sprites/effects/0634_2.png
/highres/sprites/effects/0634_g.png
/highres/sprites/effects/0635.png
/highres/sprites/effects/0635_10.png
/highres/sprites/effects/0635_2.png
/highres/sprites/effects/0635_g.png
/highres/sprites/effects/0636.png
/highres/sprites/effects/0636_10.png
/highres/sprites/effects/0636_2.png
/highres/sprites/effects/0636_g.png
/highres/sprites/effects/0637.png
/highres/sprites/effects/0637_10.png
/highres/sprites/effects/0637_2.png
/highres/sprites/effects/0637_g.png
/highres/sprites/effects/0660.png
/highres/sprites/effects/0660_13.png
/highres/sprites/effects/0660_23.png
/highres/sprites/effects/0661.png
/highres/sprites/effects/0662.png
/highres/sprites/effects/0663.png
/highres/sprites/effects/0663_0.png
/highres/sprites/effects/0921.png
/highres/sprites/effects/0922.png
/highres/sprites/effects/0923.png
/highres/sprites/effects/0924.png
/highres/sprites/effects/1031_glasspieces.png
/highres/sprites/effects/1092_g.png
/highres/sprites/effects/1093_g.png
/highres/sprites/effects/1094_g.png
/highres/sprites/effects/1095_g.png
/highres/sprites/effects/1250.png
/highres/sprites/effects/1251.png
/highres/sprites/effects/1252.png
/highres/sprites/effects/1253.png
/highres/sprites/effects/1254.png
/highres/sprites/effects/1255.png
/highres/sprites/effects/1256.png
/highres/sprites/effects/1257.png
/highres/sprites/effects/1258.png
/highres/sprites/effects/1259.png
/highres/sprites/effects/1380.png
/highres/sprites/effects/1381.png
/highres/sprites/effects/1382.png
/highres/sprites/effects/1630.png
/highres/sprites/effects/1631.png
/highres/sprites/effects/1632.png
/highres/sprites/effects/1633.png
/highres/sprites/effects/1634.png
/highres/sprites/effects/1635.png
/highres/sprites/effects/1671.png
/highres/sprites/effects/1672.png
/highres/sprites/effects/1673.png
/highres/sprites/effects/1674.png
/highres/sprites/effects/1675.png
/highres/sprites/effects/1676.png
/highres/sprites/effects/1677.png
/highres/sprites/effects/1678.png
/highres/sprites/effects/1679.png
/highres/sprites/effects/1890.png
/highres/sprites/effects/1891.png
/highres/sprites/effects/1892.png
/highres/sprites/effects/1896.png
/highres/sprites/effects/1897.png
/highres/sprites/effects/1898.png
/highres/sprites/effects/1899.png
/highres/sprites/effects/1900.png
/highres/sprites/effects/1901.png
/highres/sprites/effects/1902.png
/highres/sprites/effects/1903.png
/highres/sprites/effects/1904.png
/highres/sprites/effects/1906.png
/highres/sprites/effects/1907.png
/highres/sprites/effects/1909.png
/highres/sprites/effects/2066.png
/highres/sprites/effects/2067.png
/highres/sprites/effects/2068.png
/highres/sprites/effects/2069.png
/highres/sprites/effects/2070.png
/highres/sprites/effects/2071.png
/highres/sprites/effects/2072.png
/highres/sprites/effects/2073.png
/highres/sprites/effects/2074.png
/highres/sprites/effects/2075.png
/highres/sprites/effects/2076.png
/highres/sprites/effects/2077.png
/highres/sprites/effects/2078.png
/highres/sprites/effects/2079.png
/highres/sprites/effects/2221.png
/highres/sprites/effects/2222.png
/highres/sprites/effects/2224.png
/highres/sprites/effects/2225.png
/highres/sprites/effects/2226.png
/highres/sprites/effects/2228.png
/highres/sprites/effects/2232.png
/highres/sprites/effects/2233.png
/highres/sprites/effects/2234.png
/highres/sprites/effects/2236.png
/highres/sprites/effects/2238.png
/highres/sprites/effects/2270.png
/highres/sprites/effects/2271.png
/highres/sprites/effects/2272.png
/highres/sprites/effects/2273.png
/highres/sprites/effects/2274.png
/highres/sprites/effects/2275.png
/highres/sprites/effects/2276.png
/highres/sprites/effects/2277.png
/highres/sprites/effects/2278.png
/highres/sprites/effects/2279.png
/highres/sprites/effects/2280.png
/highres/sprites/effects/2281.png
/highres/sprites/effects/2282.png
/highres/sprites/effects/2283.png
/highres/sprites/effects/2310.png
/highres/sprites/effects/2311.png
/highres/sprites/effects/2312.png
/highres/sprites/effects/2313.png
/highres/sprites/effects/2314.png
/highres/sprites/effects/2315.png
/highres/sprites/effects/2316.png
/highres/sprites/effects/2317.png
/highres/sprites/effects/2318.png
/highres/sprites/effects/2319.png
/highres/sprites/effects/2320.png
/highres/sprites/effects/2321.png
/highres/sprites/effects/2322.png
/highres/sprites/effects/2323.png
/highres/sprites/effects/2329.png
/highres/sprites/effects/2331.png
/highres/sprites/effects/2332.png
/highres/sprites/effects/2390_scrap1.png
/highres/sprites/effects/2400_scrap2.png
/highres/sprites/effects/2404_scrap3.png
/highres/sprites/effects/2408_scrap4.png
/highres/sprites/effects/2416_scrap6.png
/highres/sprites/effects/2567_laser.png
/highres/sprites/effects/2567_laser_1.png
/highres/sprites/effects/2567_laser_8.png
/highres/sprites/effects/2595_shotspark1.png
/highres/sprites/effects/4525.png
/highres/sprites/effects/4525_10.png
/highres/sprites/effects/4525_g.png
/highres/sprites/effects/4526.png
/highres/sprites/effects/4526_10.png
/highres/sprites/effects/4526_g.png
/highres/sprites/effects/4527.png
/highres/sprites/effects/4527_10.png
/highres/sprites/effects/4527_g.png
/highres/sprites/effects/4528.png
/highres/sprites/effects/4528_10.png
/highres/sprites/effects/4528_g.png
/highres/sprites/jibs/1528_dukearm.png
/highres/sprites/jibs/1536_dukeleg.png
/highres/sprites/jibs/1536_dukeleg_12_18.png
/highres/sprites/jibs/1536_dukeleg_14.png
/highres/sprites/jibs/1536_dukeleg_15.png
/highres/sprites/jibs/1536_dukeleg_16.png
/highres/sprites/jibs/1536_dukeleg_21.png
/highres/sprites/jibs/2201_enforcerjibs.png
/highres/sprites/jibs/2250_eyeball.png
/highres/sprites/jibs/2300_ooz.png
/highres/sprites/jibs/2309_ooz2.png
/highres/sprites/projectiles/1360.png
/highres/sprites/projectiles/1361.png
/highres/sprites/projectiles/1362.png
/highres/sprites/projectiles/1363.png
/highres/sprites/projectiles/1364.png
/highres/sprites/projectiles/1365.png
/highres/sprites/projectiles/1366.png
/highres/sprites/projectiles/1367.png
/highres/sprites/projectiles/1368.png
/highres/sprites/projectiles/1369.png
/highres/sprites/projectiles/1370.png
/highres/sprites/projectiles/1371.png
/highres/sprites/projectiles/1372.png
/highres/sprites/projectiles/1373.png
/highres/sprites/projectiles/1374.png
/highres/sprites/projectiles/1375.png
/highres/sprites/projectiles/1376.png
/highres/sprites/projectiles/1377.png
/highres/sprites/projectiles/1378.png
/highres/sprites/projectiles/1379.png
/highres/sprites/projectiles/1625.png
/highres/sprites/projectiles/1636.png
/highres/sprites/projectiles/1637.png
/highres/sprites/projectiles/1638.png
/highres/sprites/projectiles/1641.png
/highres/sprites/projectiles/1642.png
/highres/sprites/projectiles/1643.png
/highres/sprites/projectiles/1646.png
/highres/sprites/projectiles/1647.png
/highres/sprites/projectiles/1648.png
/highres/sprites/projectiles/1649.png
/highres/sprites/projectiles/1650_blgrenade_g.png
/highres/sprites/projectiles/1656.png
/highres/sprites/projectiles/1657.png
/highres/sprites/projectiles/1658.png
/highres/sprites/projectiles/1659.png
/highres/sprites/projectiles/2448.png
/highres/sprites/projectiles/2449.png
/highres/sprites/projectiles/2450.png
/highres/sprites/projectiles/2451.png
/highres/sprites/projectiles/2533.png
/highres/sprites/projectiles/2534.png
/highres/sprites/projectiles/2535.png
/highres/sprites/projectiles/2605_rocket.png
/highres/sprites/switches/0130_accessswitch_g.png
/highres/sprites/switches/0131_accessswitch_g.png
/highres/sprites/switches/0132_slotdoor_g.png
/highres/sprites/switches/0133_slotdoor_g.png
/highres/sprites/switches/0134_lightswitch_green_g.png
/highres/sprites/switches/0134_lightswitch_red_g.png
/highres/sprites/switches/0136.png
/highres/sprites/switches/0136_sdoorswitch_green_d.png
/highres/sprites/switches/0136_sdoorswitch_green_d_g.png
/highres/sprites/switches/0136_sdoorswitch_red_d.png
/highres/sprites/switches/0136_sdoorswitch_red_d_g.png
/highres/sprites/switches/0136_sdoorswitch_red_s.png
/highres/sprites/switches/0137.png
/highres/sprites/switches/0138_slightswitch_green_g.png
/highres/sprites/switches/0138_slightswitch_red.png
/highres/sprites/switches/0138_slightswitch_red_g.png
/highres/sprites/switches/0140_fsswitch.png
/highres/sprites/switches/0140_fsswitch_g.png
/highres/sprites/switches/0141_fsswitch.png
/highres/sprites/switches/0141_fsswitch_g.png
/highres/sprites/switches/0142_nukebutton.png
/highres/sprites/switches/0142_nukebutton_13.png
/highres/sprites/switches/0146_multiswitch_g.png
/highres/sprites/switches/0165_g.png
/highres/sprites/switches/0166_techswitch.png
/highres/sprites/switches/0166_techswitch_g.png
/highres/sprites/switches/0167_techswitch.png
/highres/sprites/switches/0167_techswitch_g.png
/highres/sprites/switches/0171_accessswitch2_g.png
/highres/sprites/switches/0712_lightswitch_d.png
/highres/sprites/switches/0712_lightswitch_n.png
/highres/sprites/switches/0860_powerswitch_off_g.png
/highres/sprites/switches/0861_powerswitch_on_g.png
/highres/sprites/switches/0862_lockswitch1.png
/highres/sprites/switches/0862_lockswitch1_g.png
/highres/sprites/switches/0863_lockswitch1.png
/highres/sprites/switches/0863_lockswitch1_g.png
/highres/sprites/switches/0864_powerswitch2_g.png
/highres/sprites/switches/1111_handswitch_off.png
/highres/sprites/switches/1112_handswitch_on.png
/highres/sprites/switches/1123_pullswitch_g.png
/highres/sprites/switches/1142_alienswitch.png
/highres/sprites/switches/1143_alienswitch.png
/highres/sprites/switches/1143_alienswitch_g.png
/highres/sprites/switches/2444.png
/highres/sprites/switches/4483.png
/highres/sprites/switches/4954_switchbroke.png
/highres/sprites/switches_polymost/0136_sdoorswitch_green_g.png
/highres/sprites/switches_polymost/0136_sdoorswitch_red_g.png
/highres/sprites/switches_polymost/0712_lightswitch.png
506 4041d 21h leod / 0052_healthbottle (hud) by Steveeeie (is it actually used anywhere?);
old 0490 cycloid head moved to monsters_polymost;
props[_polymost].def : remove unnecessary pal0 entry for some glow maps;
hrp_extract.sh : Linux patch by Helixhorned, set executable bit;

UserMapHacks : Locked Up, MatH Pack 02-04, Prequel to Time, DukePlus maps
 
/highres/sprites/monsters_polymost/0490_cycloidhead.md3
/highres/sprites/monsters_polymost/0490_cycloidhead.png
/maphacks/dukeplus/WGDPDM.mhk
/maphacks/dukeplus/hfstc.mhk
/maphacks/dukeplus/scar-city.mhk
/maphacks/usermaps/LOCKEDUP.mhk
/maphacks/usermaps/MatH_02.mhk
/maphacks/usermaps/MatH_03.mhk
/maphacks/usermaps/MatH_04.mhk
/maphacks/usermaps/PRETIME1.mhk
/maphacks/usermaps/pretime2.mhk
/maphacks/usermaps/pretime3.mhk
/maphacks/usermaps/pretime4.mhk
/highres/sprites/monsters/0490_cycloidhead.md3
/highres/sprites/monsters/0490_cycloidhead.png
/highres/screen/hud/0052_healthbottle.png
/highres/sprites/monsters_polymost.def
/highres/sprites/props.def
/highres/sprites/props_polymost.def
/installer/hrp_extract.sh
/maphacks/dukeplus/dukeplus_mhk.def
/maphacks/usermaps_mhk.def
505 4050d 17h leod / 0052_healthbottle (sixpack) by Steveeeie; 0053_firstaid moved to pickups_polymost

UserMapHacks : Suburbs, MatH: Suburbs
 
/highres/sprites/pickups_polymost/0053_firstaid.md3
/highres/sprites/pickups_polymost/0053_firstaid.png
/maphacks/usermaps/MatH_01.mhk
/maphacks/usermaps/SUBURBS.mhk
/highres/sprites/pickups/0053_firstaid.md3
/highres/sprites/pickups/0053_firstaid.png
/highres/sprites/pickups.def
/highres/sprites/pickups/0052_healthbottle.md3
/highres/sprites/pickups/0052_healthbottle_d.png
/highres/sprites/pickups/0052_healthbottle_n.png
/highres/sprites/pickups/0052_healthbottle_s.png
/highres/sprites/pickups_polymost.def
/maphacks/usermaps_mhk.def
504 4053d 19h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
/highres/textures/0880_s.png
/maphacks/dukeplus/Dukecide.mhk
/maphacks/dukeplus/FBTB.mhk
/maphacks/dukeplus/dpcbp.mhk
/maphacks/dukeplus/mapE1L1A.mhk
/highres/sprites/pickups.def
/highres/textures.def
/highres/textures/0879_d.png
/highres/textures/0879_n.png
/highres/textures/0879_s.png
/highres/textures/0880_d.png
/highres/textures/0880_n.png
/highres/textures_polymost.def
/maphacks/dukeplus/dukeplus_mhk.def
/maphacks/maphacks.def
/maphacks/maphacks_polymost.def
/maphacks/usermaps/Festpark.mhk
/maphacks/zykov/iittc/iit_revisited_mhk.def
500 4059d 5h spiker /highres/sprites/pickups/ Shotgun rotated, centered origin  
/highres/sprites/pickups/0028_shotgun.md3
499 4063d 18h leod / Scale down Polymer HRP pistol and shotgun pickups to reduce clipping into nearby walls and objects.

Move some maphacks
 
/maphacks/zykov/A.DREAM2.mhk
/maphacks/zykov/iittc
/maphacks/zykov/killcity.mhk
/maphacks/iittc
/maphacks/usermaps/A.DREAM2.mhk
/maphacks/usermaps/killcity.mhk
/highres/sprites/pickups.def
/maphacks/usermaps_mhk.def
/maphacks/zykov/zykov_mhk.def
487 4100d 18h nightfright /highres/sprites/ Fix for HUD scubagear alignment (now centered), minor cleanup for new Duke model code  
/highres/sprites/characters.def
/highres/sprites/firstperson.def
/highres/sprites/firstperson_polymost.def
486 4108d 16h leod / tile 1089-1091 added to 1088 reactor model definition;
tile 4561-4562 added to 4560 robotdog2 model definition;
UserMapHacks : Daemonus, Park, RCPD Finale
 
/maphacks/usermaps/DAEMONUS.mhk
/maphacks/usermaps/DAEMONUS_ATT-2013-03-17.mhk
/maphacks/usermaps/PARK.mhk
/maphacks/usermaps/RCPD.mhk
/maphacks/usermaps/RCPD2.mhk
/E1L3.mhk
/highres/sprites/props.def
/highres/sprites/props_polymost.def
/maphacks/3drealms/E1L3.mhk
/maphacks/3drealms_polymost/E1L3_polymost.mhk
/maphacks/usermaps_mhk.def
485 4116d 15h leod / tile0608 added to 0607 antenna model definition;
UserMapHacks : Battlefield3, Red Rock, Slammer ("Breakin in then out.")
 
/maphacks/usermaps/BF32.mhk
/maphacks/usermaps/RedRock.mhk
/maphacks/usermaps/SECREQ-2005-10-10.mhk
/maphacks/usermaps/SECREQ-2005-10-15.mhk
/maphacks/usermaps/Slammer.mhk
/maphacks/usermaps/tamachaz.mhk
/highres/sprites/props.def
/highres/sprites/props_polymost.def
/maphacks/usermaps_mhk.def
482 4130d 19h spiker /highres/ Marked pipebomb, 5099-5104  
/highres/textures/5099_d.png
/highres/textures/5099_n.png
/highres/textures/5099_s.png
/highres/textures/5100_d.png
/highres/textures/5100_n.png
/highres/textures/5100_s.png
/highres/textures/5101_d.png
/highres/textures/5101_n.png
/highres/textures/5101_s.png
/highres/textures/5102_d.png
/highres/textures/5103_d.png
/highres/textures/5104_d.png
/highres/sprites/props/4419_openpbomb.md3
/highres/sprites/props/4419_openpbomb.png
/highres/textures.def
480 4135d 0h spiker /highres/sprites/props/ dukeburger update  
/highres/sprites/props/4570_dukeburger2013.md3
/highres/sprites/props/4570_dukeburger2013.png
478 4137d 19h spiker /highres/sprites/ Dukeburger with new Duke model  
/highres/sprites/props/4570_dukeburger2013.md3
/highres/sprites/props/4570_dukeburger2013.png
/highres/sprites/props.def
476 4139d 5h spiker /highres/sprites/ Frozen Duke  
/highres/sprites/ice/1405_bandolier_ice_d.png
/highres/sprites/ice/1405_duke2013_ice.md3
/highres/sprites/ice/1405_duke2013_ice_d.png
/highres/sprites/ice/1405_duke2013_shotty_ice.png
/highres/sprites/ice/1405_jetpack_ice_d.png
/highres/sprites/ice/iceicle.png
/highres/sprites/ice.def
475 4140d 4h spiker /highres/sprites/characters/ Minor Duke fixes  
/highres/sprites/characters/1405_duke2013.md3
/highres/sprites/characters/1405_duke2013_d.png
472 4140d 21h leod /highres/sprites/ move old jetpack to pickups_polymost; 0041_chanigunammo.png->0041_chaingunammo.png  
/highres/sprites/pickups/0041_chaingunammo.png
/highres/sprites/pickups_polymost/0057_jetpack.md3
/highres/sprites/pickups_polymost/0057_jetpack.png
/highres/sprites/pickups/0041_chanigunammo.png
/highres/sprites/pickups/0057_jetpack.md3
/highres/sprites/pickups/0057_jetpack.png
/highres/sprites/characters_polymost.def
/highres/sprites/pickups.def
/highres/sprites/pickups_polymost.def
471 4140d 23h leod /highres/sprites/props/ 0407/0411 fansprite_* : resized to 1024*1024; MD3s added  
/highres/sprites/props/0407_fansprite.md3
/highres/sprites/props/0411_fanspritebroke.md3
/highres/sprites/props/0407_fansprite_d.png
/highres/sprites/props/0407_fansprite_n.png
/highres/sprites/props/0407_fansprite_s.png
470 4140d 23h leod /highres/sprites/ Final version or not : saving Spiker's life seems appropriate for the HRP :
tile0407/0411 (fansprite/broke) by Steveeeie (full size); old version moved to props_polymost
 
/highres/sprites/props/0407_fansprite_d.png
/highres/sprites/props/0407_fansprite_n.png
/highres/sprites/props/0407_fansprite_s.png
/highres/sprites/props_polymost/0407_fansprite.md3
/highres/sprites/props_polymost/0407_fansprite.png
/highres/sprites/props_polymost/0411_fanspritebroke.md3
/highres/sprites/props/0407_fansprite.md3
/highres/sprites/props/0407_fansprite.png
/highres/sprites/props/0411_fanspritebroke.md3
/highres/sprites/props.def
/highres/sprites/props_polymost.def
469 4141d 0h spiker /highres/sprites/ New Cycloid rotating hologram head  
/highres/sprites/monsters/0490_cycloidhead2013.md3
/highres/sprites/monsters/0490_cycloidhead2013.png
/highres/sprites/monsters.def
468 4141d 2h spiker /highres/ Jetpack 2013  
/highres/screen/hud/2467_jetpack2013.png
/highres/sprites/pickups/0057_jetpack2013.md3
/highres/screen/hud.def
/highres/sprites/pickups.def
467 4141d 19h leod /highres/sprites/ Cleanup ... restore babe glowmap definitions from characters.def r459  
/highres/sprites/characters.def
465 4141d 23h spiker /highres/sprites/ Some Duke fixes  
/highres/sprites/characters.def
/highres/sprites/characters/1405_duke2013_d.png
463 4143d 1h leod / Frozen Duke workaround; small maphack fix  
/highres/sprites/ice.def
/maphacks/3drealms/atomic_polymost/E1L1_atomic_polymost.mhk
462 4143d 16h leod /highres/sprites/ 0052 healthbottle_* : resized to 512*512; MD3 added; pickups_polymost.def fixed  
/highres/sprites/pickups/0052_healthbottle.md3
/highres/sprites/pickups/0052_healthbottle_d.png
/highres/sprites/pickups/0052_healthbottle_n.png
/highres/sprites/pickups/0052_healthbottle_s.png
/highres/sprites/pickups_polymost.def
461 4143d 16h leod / tile0052 (Health Bottle aka Sixpack) by Steveeeie (full size); old version moved to pickups_polymost  
/highres/sprites/pickups/0052_healthbottle_d.png
/highres/sprites/pickups/0052_healthbottle_n.png
/highres/sprites/pickups/0052_healthbottle_s.png
/highres/sprites/pickups_polymost/0052_healthbottle.md3
/highres/sprites/pickups_polymost/0052_healthbottle.png
/maphacks/iittc/1A.HOME.mhk
/highres/sprites/pickups/0052_healthbottle.md3
/highres/sprites/pickups/0052_healthbottle.png
/highres/sprites/pickups.def
/highres/sprites/pickups_polymost.def
/maphacks/iittc/iit_revisited_mhk.def
460 4143d 18h leod /highres/sprites/ Polymost cycloid moved to monsters_polymost; run PNGOUT on cycloid textures  
/highres/sprites/monsters_polymost/2710_cycloid.md3
/highres/sprites/monsters_polymost/2710_cycloid.png
/highres/sprites/monsters_polymost/2710_cycloid_g.png
/highres/sprites/monsters_polymost/2710_cycloidlight.png
/highres/sprites/monsters_polymost/2710_cycloidpain.png
/highres/sprites/monsters/2710_cycloid.md3
/highres/sprites/monsters/2710_cycloid.png
/highres/sprites/monsters/2710_cycloid_g.png
/highres/sprites/monsters/2710_cycloidlight.png
/highres/sprites/monsters/2710_cycloidpain.png
/highres/sprites/ice.def
/highres/sprites/ice_polymost.def
/highres/sprites/monsters.def
/highres/sprites/monsters/2710_armour_d.png
/highres/sprites/monsters/2710_armour_n.png
/highres/sprites/monsters/2710_armour_s.png
/highres/sprites/monsters/2710_body_d.png
/highres/sprites/monsters/2710_body_g.png
/highres/sprites/monsters/2710_body_n.png
/highres/sprites/monsters/2710_body_s.png
/highres/sprites/monsters/2710_limbs_d.png
/highres/sprites/monsters/2710_limbs_n.png
/highres/sprites/monsters/2710_limbs_s.png
/highres/sprites/monsters_polymost.def
459 4143d 19h leod /highres/ Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures  
/highres/sprites/characters/babe_skin_g.png
/highres/sprites/characters_polymost
/highres/sprites/characters_polymost/0603_hair.png
/highres/sprites/characters_polymost/0603_hangbabe.md3
/highres/sprites/characters_polymost/0603_skin.png
/highres/sprites/characters_polymost/1405_duke.md3
/highres/sprites/characters_polymost/1405_duke.png
/highres/sprites/characters_polymost/1405_duke_10.png
/highres/sprites/characters_polymost/1405_duke_11.png
/highres/sprites/characters_polymost/1405_duke_12.png
/highres/sprites/characters_polymost/1405_duke_13.png
/highres/sprites/characters_polymost/1405_duke_14.png
/highres/sprites/characters_polymost/1405_duke_15.png
/highres/sprites/characters_polymost/1405_duke_16.png
/highres/sprites/characters_polymost/1405_duke_21.png
/highres/sprites/characters_polymost/1405_duke_23.png
/highres/sprites/characters/0603_hair.png
/highres/sprites/characters/0603_hangbabe.md3
/highres/sprites/characters/0603_skin.png
/highres/sprites/characters/0603_skin_g.png
/highres/sprites/characters/1405_duke.md3
/highres/sprites/characters/1405_duke.png
/highres/sprites/characters/1405_duke_10.png
/highres/sprites/characters/1405_duke_11.png
/highres/sprites/characters/1405_duke_12.png
/highres/sprites/characters/1405_duke_13.png
/highres/sprites/characters/1405_duke_14.png
/highres/sprites/characters/1405_duke_15.png
/highres/sprites/characters/1405_duke_16.png
/highres/sprites/characters/1405_duke_21.png
/highres/sprites/characters/1405_duke_23.png
/highres/screen/menu/3240.png
/highres/screen/menu/3241.png
/highres/screen/menu/3242.png
/highres/screen/menu/3243.png
/highres/screen/menu/3244.png
/highres/screen/menu/3245.png
/highres/screen/menu/3246.png
/highres/screen/menu/3247.png
/highres/screen/menu/3248.png
/highres/screen/menu/3249.png
/highres/sprites/characters.def
/highres/sprites/characters/1400_mapduke.png
/highres/sprites/characters/1401_mapduke.png
/highres/sprites/characters/1402_mapduke.png
/highres/sprites/characters/1403_mapduke.png
/highres/sprites/characters/1405_bandolier_d.png
/highres/sprites/characters/1405_bandolier_n.png
/highres/sprites/characters/1405_bandolier_s.png
/highres/sprites/characters/1405_duke2013_d.png
/highres/sprites/characters/1405_duke2013_n.png
/highres/sprites/characters/1405_duke2013_s.png
/highres/sprites/characters/1405_jetpack_d.png
/highres/sprites/characters/1405_jetpack_n.png
/highres/sprites/characters/1405_jetpack_s.png
/highres/sprites/characters_polymost.def
/highres/sprites/ice.def
/highres/sprites/ice_polymost.def
456 4144d 0h spiker /highres/sprites/  
/highres/sprites/characters.def
455 4144d 1h spiker /highres/ Duke and Cycloid  
/highres/screen/menu/3243.png
/highres/screen/menu/3244.png
/highres/screen/menu/3245.png
/highres/screen/menu/3246.png
/highres/screen/menu/3247.png
/highres/screen/menu/3248.png
/highres/screen/menu/3249.png
/highres/sprites/characters/1405_bandolier_d.png
/highres/sprites/characters/1405_bandolier_n.png
/highres/sprites/characters/1405_bandolier_s.png
/highres/sprites/characters/1405_duke2013.md3
/highres/sprites/characters/1405_duke2013_d.png
/highres/sprites/characters/1405_duke2013_n.png
/highres/sprites/characters/1405_duke2013_s.png
/highres/sprites/characters/1405_jetpack_d.png
/highres/sprites/characters/1405_jetpack_n.png
/highres/sprites/characters/1405_jetpack_s.png
/highres/sprites/monsters/2710_armour_d.png
/highres/sprites/monsters/2710_armour_n.png
/highres/sprites/monsters/2710_armour_s.png
/highres/sprites/monsters/2710_body_d.png
/highres/sprites/monsters/2710_body_g.png
/highres/sprites/monsters/2710_body_n.png
/highres/sprites/monsters/2710_body_s.png
/highres/sprites/monsters/2710_cycloid2013.md3
/highres/sprites/monsters/2710_limbs_d.png
/highres/sprites/monsters/2710_limbs_n.png
/highres/sprites/monsters/2710_limbs_s.png
/highres/screen/menu.def
/highres/sprites/characters.def
/highres/sprites/characters/1400_mapduke.png
/highres/sprites/characters/1401_mapduke.png
/highres/sprites/characters/1402_mapduke.png
/highres/sprites/characters/1403_mapduke.png
/highres/sprites/monsters.def
443 4160d 0h leod /highres/sprites/ 0917_firealarm_n.png : resized to 512*512;
0136_sdoorswitch_* : moved Polymost-only textures
 
/highres/sprites/switches_polymost/0136_sdoorswitch_green.png
/highres/sprites/switches_polymost/0136_sdoorswitch_green_g.png
/highres/sprites/switches_polymost/0136_sdoorswitch_red.png
/highres/sprites/switches_polymost/0136_sdoorswitch_red_g.png
/highres/sprites/switches/0136_sdoorswitch_green.png
/highres/sprites/switches/0136_sdoorswitch_green_g.png
/highres/sprites/switches/0136_sdoorswitch_red.png
/highres/sprites/switches/0136_sdoorswitch_red_g.png
/highres/sprites/props/0917_firealarm_n.png
/highres/sprites/switches_polymost.def
442 4160d 0h leod / 0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
 
/highres/sprites/switches/0712_lightswitch_d.png
/highres/sprites/switches_polymost
/highres/sprites/switches_polymost/0712_lightswitch.md3
/highres/sprites/switches_polymost/0712_lightswitch.png
/maphacks/dukeplus/action7.mhk
/maphacks/marquez/orbital_oblivion/DEMOUNT.mhk
/maphacks/usermaps/AnarchyC-notDcHrp1.57.mhk
/maphacks/usermaps/AnarchyC.mhk
/maphacks/usermaps/Hostel.mhk
/maphacks/usermaps/Overtime-notDcHrp1.57.mhk
/maphacks/usermaps/Overtime.mhk
/maphacks/usermaps/cave.mhk
/maphacks/usermaps/libraryl.mhk
/maphacks/usermaps/redlight.mhk
/highres/sprites/switches/0712_lightswitch.png
/highres/sprites/props/0917_firealarm.md3
/highres/sprites/props/0917_firealarm_n.png
/highres/sprites/signs/0961_exit.md3
/highres/sprites/signs/0961_exit_n.png
/highres/sprites/switches.def
/highres/sprites/switches_polymost.def
/maphacks/dukeplus/dukeplus_mhk.def
/maphacks/marquez/marquez_mhk.def
/maphacks/usermaps_mhk.def
441 4160d 16h loomsday /highres/sprites/ polymer lighting was horrible on this switch, fixed by normalmap and few more polygons  
/highres/sprites/switches/0712_lightswitch_n.png
/highres/sprites/switches.def
/highres/sprites/switches/0712_lightswitch.md3
/highres/sprites/switches/0712_lightswitch.png
437 4162d 15h leod / tile4408 added to 4407 robot mouse model definition

UserMapHacks : Bank, Cathedral, Duke 12:12, Eye-Witness, Moonbase 2
 
/maphacks/usermaps/BANK-notDcHrp1.57.mhk
/maphacks/usermaps/BANK.mhk
/maphacks/usermaps/Banco-notDcHrp1.57.mhk
/maphacks/usermaps/Banco.mhk
/maphacks/usermaps/CATH.mhk
/maphacks/usermaps/EWITNESS-2002-01-25.mhk
/maphacks/usermaps/EWITNESS-2002-01-26.mhk
/maphacks/usermaps/Moonbas2.mhk
/maphacks/usermaps/EWITNESS.mhk
/highres/sprites/characters.def
/highres/sprites/characters_polymost.def
/maphacks/usermaps/1_bitch.mhk
/maphacks/usermaps/Duke 12_12.mhk
/maphacks/usermaps/donedustAttrition.mhk
/maphacks/usermaps_mhk.def
435 4166d 18h leod / tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.

UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info
 
/maphacks/dukeplus/eternity
/maphacks/dukeplus/eternity/eternity_mhk.def
/maphacks/iit
/maphacks/iit/iit_revisited_mhk.def
/maphacks/nynightmare
/maphacks/nynightmare/blackboard.mhk
/maphacks/nynightmare/bridge.mhk
/maphacks/nynightmare/club.mhk
/maphacks/nynightmare/gcs.mhk
/maphacks/nynightmare/kitchen.mhk
/maphacks/nynightmare/nynightmare_mhk.def
/maphacks/nynightmare/park.mhk
/maphacks/nynightmare/power.mhk
/maphacks/nynightmare/puzzle.mhk
/maphacks/nynightmare/rooftop.mhk
/maphacks/nynightmare/subway.mhk
/maphacks/nynightmare/times.mhk
/maphacks/nynightmare/wayne.mhk
/maphacks/usermaps/AtomicArena-2012-11-25.mhk
/maphacks/usermaps/Duke 12_12.mhk
/maphacks/usermaps/EWITNESS.mhk
/maphacks/usermaps/canyon_desert.mhk
/maphacks/usermaps/AtomicArena.mhk
/highres/sprites/props.def
/highres/sprites/props_polymost.def
/highres/textures.def
/highres/textures_polymost.def
/maphacks/3drealms/13d/E1L1_13d.mhk
/maphacks/3drealms/13d/E1L2_13d.mhk
/maphacks/3drealms/13d/E1L3_13d.mhk
/maphacks/3drealms/13d/E1L4_13d.mhk
/maphacks/3drealms/13d/E1L5_13d.mhk
/maphacks/3drealms/13d/E1L6_13d.mhk
/maphacks/3drealms/13d/E1L7_13d.mhk
/maphacks/3drealms/13d/E1L8_13d.mhk
/maphacks/3drealms/13d/E2L10_13d.mhk
/maphacks/3drealms/13d/E2L11_13d.mhk
/maphacks/3drealms/13d/E2L1_13d.mhk
/maphacks/3drealms/13d/E2L2_13d.mhk
/maphacks/3drealms/13d/E2L3_13d.mhk
/maphacks/3drealms/13d/E2L4_13d.mhk
/maphacks/3drealms/13d/E2L5_13d.mhk
/maphacks/3drealms/13d/E2L6_13d.mhk
/maphacks/3drealms/13d/E2L7_13d.mhk
/maphacks/3drealms/13d/E2L8_13d.mhk
/maphacks/3drealms/13d/E2L9_13d.mhk
/maphacks/3drealms/13d/E3L10_13d.mhk
/maphacks/3drealms/13d/E3L11_13d.mhk
/maphacks/3drealms/13d/E3L1_13d.mhk
/maphacks/3drealms/13d/E3L2_13d.mhk
/maphacks/3drealms/13d/E3L3_13d.mhk
/maphacks/3drealms/13d/E3L4_13d.mhk
/maphacks/3drealms/13d/E3L5_13d.mhk
/maphacks/3drealms/13d/E3L6_13d.mhk
/maphacks/3drealms/13d/E3L7_13d.mhk
/maphacks/3drealms/13d/E3L8_13d.mhk
/maphacks/3drealms/13d/E3L9_13d.mhk
/maphacks/3drealms/3drealms_mhk.def
/maphacks/3drealms/3drealms_polymost_mhk.def
/maphacks/3drealms/atomic/E1L1_atomic.mhk
/maphacks/3drealms/atomic/E1L2_atomic.mhk
/maphacks/3drealms/atomic/E1L3_atomic.mhk
/maphacks/3drealms/atomic/E1L4_atomic.mhk
/maphacks/3drealms/atomic/E1L5_atomic.mhk
/maphacks/3drealms/atomic/E1L6_atomic.mhk
/maphacks/3drealms/atomic/E1L7_atomic.mhk
/maphacks/3drealms/atomic/E1L8_atomic.mhk
/maphacks/3drealms/atomic/E2L10_atomic.mhk
/maphacks/3drealms/atomic/E2L11_atomic.mhk
/maphacks/3drealms/atomic/E2L1_atomic.mhk
/maphacks/3drealms/atomic/E2L2_atomic.mhk
/maphacks/3drealms/atomic/E2L3_atomic.mhk
/maphacks/3drealms/atomic/E2L4_atomic.mhk
/maphacks/3drealms/atomic/E2L5_atomic.mhk
/maphacks/3drealms/atomic/E2L6_atomic.mhk
/maphacks/3drealms/atomic/E2L7_atomic.mhk
/maphacks/3drealms/atomic/E2L8_atomic.mhk
/maphacks/3drealms/atomic/E2L9_atomic.mhk
/maphacks/3drealms/atomic/E3L10_atomic.mhk
/maphacks/3drealms/atomic/E3L11_atomic.mhk
/maphacks/3drealms/atomic/E3L1_atomic.mhk
/maphacks/3drealms/atomic/E3L2_atomic.mhk
/maphacks/3drealms/atomic/E3L3_atomic.mhk
/maphacks/3drealms/atomic/E3L4_atomic.mhk
/maphacks/3drealms/atomic/E3L5_atomic.mhk
/maphacks/3drealms/atomic/E3L6_atomic.mhk
/maphacks/3drealms/atomic/E3L7_atomic.mhk
/maphacks/3drealms/atomic/E3L8_atomic.mhk
/maphacks/3drealms/atomic/E3L9_atomic.mhk
/maphacks/3drealms/atomic/E4L10_atomic.mhk
/maphacks/3drealms/atomic/E4L11_atomic.mhk
/maphacks/3drealms/atomic/E4L1_atomic.mhk
/maphacks/3drealms/atomic/E4L2_atomic.mhk
/maphacks/3drealms/atomic/E4L3_atomic.mhk
/maphacks/3drealms/atomic/E4L4_atomic.mhk
/maphacks/3drealms/atomic/E4L5_atomic.mhk
/maphacks/3drealms/atomic/E4L6_atomic.mhk
/maphacks/3drealms/atomic/E4L7_atomic.mhk
/maphacks/3drealms/atomic/E4L8_atomic.mhk
/maphacks/3drealms/atomic/E4L9_atomic.mhk
/maphacks/3drealms/atomic_polymost/E1L1_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L2_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L3_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L4_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L5_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L6_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L7_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L8_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L10_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L11_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L1_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L2_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L3_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L4_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L5_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L6_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L7_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L8_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L9_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L10_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L11_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L1_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L2_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L3_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L4_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L5_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L6_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L7_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L8_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L9_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L10_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L11_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L1_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L2_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L3_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L4_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L5_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L6_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L7_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L8_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L9_atomic_polymost.mhk
/maphacks/dukeplus/dukeplus_mhk.def
/maphacks/maphacks.def
/maphacks/maphacks_polymost.def
/maphacks/marquez/marquez_mhk.def
/maphacks/usermaps_mhk.def
433 4169d 18h leod /highres/sprites/ tile0917 (Firealarm) resized to 512*512;
Polymost: use previous Polymer tile0917 (model and diffuse map)
 
/highres/sprites/props_polymost/0917_firealarm_d.png
/highres/sprites/props_polymost/0917_firealarm.jpg
/highres/sprites/props/0917_firealarm_d.png
/highres/sprites/props/0917_firealarm_n.png
/highres/sprites/props/0917_firealarm_s.png
/highres/sprites/props_polymost.def
/highres/sprites/props_polymost/0917_firealarm.md3
432 4169d 19h leod / tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more  
/highres/sprites/props/0917_firealarm_n.png
/maphacks/marquez
/maphacks/marquez/marquez_mhk.def
/maphacks/marquez/orbital_oblivion
/maphacks/marquez/orbital_oblivion/CYCLER.mhk
/maphacks/marquez/orbital_oblivion/FM2X10.mhk
/maphacks/usermaps/0JADE.mhk
/maphacks/usermaps/AZTEC.mhk
/maphacks/usermaps/DAMN_DAM.mhk
/maphacks/usermaps/WHTRABIT.mhk
/maphacks/usermaps/sewer.mhk
/maphacks/usermaps/sewerplus.mhk
/maphacks/usermaps/sweeney.mhk
/maphacks/usermaps/sweeneyplus.mhk
/maphacks/usermaps/twincreeks-notDcHrp1.57.mhk
/maphacks/usermaps/twincreeks.mhk
/maphacks/usermaps/warz.mhk
/highres/sprites/props.def
/highres/sprites/props/0917_firealarm.md3
/highres/sprites/props/0917_firealarm_d.png
/highres/sprites/props/0917_firealarm_s.png
/maphacks/maphacks.def
/maphacks/maphacks_polymost.def
/maphacks/roch/Roch.mhk
/maphacks/usermaps/Festpark.mhk
/maphacks/usermaps_mhk.def
430 4181d 0h leod / tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack

Imperium maphacks moved to dukeplus folder
 
/highres/textures/0279.png
/highres/textures/0279_24.png
/maphacks/dukeplus/imperium
/maphacks/imperium
/highres/sprites/props.def
/highres/sprites/props_polymost.def
/highres/textures.def
/highres/textures_polymost.def
428 4186d 15h loomsday /highres/sprites/ 1226 draft polymerization TEST (pals may appear innacurate)  
/highres/sprites/decals/1226_n.png
/highres/sprites/decals/1226_s.png
/highres/sprites/decals.def
/highres/sprites/decals/1226.png
426 4186d 18h loomsday /highres/sprites/ simple normalmap for nukebarrel  
/highres/sprites/props/1227_nukebarrel_n.png
/highres/sprites/props.def
425 4188d 13h leod / tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste  
/highres/sprites/signs/0961_exit_14_d.png
/maphacks/usermaps/TOXICWST.mhk
/maphacks/usermaps/Taamalus.mhk
/highres/sprites/signs/0961_exit_0_g.png
/highres/sprites/signs/0961_exit_14_g.png
/highres/sprites/signs.def
/highres/sprites/signs/0961_exit_d.png
/maphacks/maphacks.def
/maphacks/maphacks_polymost.def
/maphacks/usermaps_mhk.def
424 4188d 13h leod /highres/sprites/ tile0961 (Exit Sign) by Steveeeie; Old exit sign moved to signs_polymost.

Partly archival commit. This does not work as intended because glowmaps with different palettes are not supported.
 
/highres/sprites/signs/0961_exit_0_g.png
/highres/sprites/signs/0961_exit_14_g.png
/highres/sprites/signs/0961_exit_d.png
/highres/sprites/signs/0961_exit_n.png
/highres/sprites/signs/0961_exit_s.png
/highres/sprites/signs_polymost
/highres/sprites/signs_polymost/0961_exit.md3
/highres/sprites/signs_polymost/0961_exit.png
/highres/sprites/signs_polymost/0961_exit_14.png
/highres/sprites/signs/0961_exit.png
/highres/sprites/signs/0961_exit_14.png
/highres/sprites/signs.def
/highres/sprites/signs/0961_exit.md3
/highres/sprites/signs_polymost.def