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631 3907d 23h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3910d 0h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3913d 22h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3913d 22h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
622 3926d 21h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
619 3933d 18h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
614 3938d 17h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3941d 9h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3941d 18h loomsday /highres/sprites/ #134 polymerized  
611 3953d 1h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3953d 18h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3953d 22h loomsday /highres/sprites/ model #584 polymerized  
608 3954d 19h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3954d 22h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3959d 5h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3962d 0h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3964d 18h loomsday /highres/sprites/props/ sprite #621 revised  
595 3991d 20h leod / Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update;
 
588 4024d 1h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
585 4025d 0h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  
573 4044d 22h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
572 4048d 22h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
570 4051d 1h spiker /highres/sprites/ 1354 Luke Skywalker  
569 4051d 20h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
568 4056d 5h spiker /highres/sprites/ Mightyboot update  
565 4060d 0h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
564 4060d 1h spiker /highres/sprites/  
563 4060d 2h spiker /highres/sprites/ quick kick update  
562 4060d 3h spiker /highres/sprites/ new mighty boot  
559 4064d 7h leod / PNGOUT nitpicking  
558 4064d 23h spiker /highres/sprites/characters/ optimized  
557 4064d 23h spiker /highres/sprites/characters/ Added some detail  
556 4065d 0h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
555 4065d 5h spiker /highres/sprites/characters/ terminator last second update  
554 4066d 3h spiker /highres/sprites/ 1356-1357 terminator  
551 4069d 4h spiker /highres/sprites/ Part 2  
550 4069d 5h spiker /highres/sprites/ Duke restored.  
549 4069d 22h leod / 2013 Models update by Tea Monster : Cycloid, Duke, frozen Duke. (Frozen Duke model is technically wrong, but looks very icy.)
3240-3249 PNGOUT-optimized (alpha channel removed)
UserMapHacks: Castle Quest, MHK reviews
 
547 4077d 5h leod / #2710 : 2013Cycloid model v1.2 by Tea Monster

UserMapHacks : Entrapped, Bridge Between Two Islands, Anarchy City X, Devastation 01
 
546 4089d 4h leod / Restore Polymer HRP hydrant location for 5.3 release consistency

UserMapHacks : random dukematch levels