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Rev Age Author Path Log message Diff
568 3919d 10h spiker /highres/sprites/ Mightyboot update  
565 3923d 5h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
564 3923d 7h spiker /highres/sprites/  
563 3923d 7h spiker /highres/sprites/ quick kick update  
562 3923d 8h spiker /highres/sprites/ new mighty boot  
559 3927d 12h leod / PNGOUT nitpicking  
558 3928d 4h spiker /highres/sprites/characters/ optimized  
557 3928d 4h spiker /highres/sprites/characters/ Added some detail  
556 3928d 5h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
555 3928d 10h spiker /highres/sprites/characters/ terminator last second update  
554 3929d 8h spiker /highres/sprites/ 1356-1357 terminator  
551 3932d 9h spiker /highres/sprites/ Part 2  
550 3932d 10h spiker /highres/sprites/ Duke restored.  
549 3933d 3h leod / 2013 Models update by Tea Monster : Cycloid, Duke, frozen Duke. (Frozen Duke model is technically wrong, but looks very icy.)
3240-3249 PNGOUT-optimized (alpha channel removed)
UserMapHacks: Castle Quest, MHK reviews
 
547 3940d 10h leod / #2710 : 2013Cycloid model v1.2 by Tea Monster

UserMapHacks : Entrapped, Bridge Between Two Islands, Anarchy City X, Devastation 01
 
546 3952d 9h leod / Restore Polymer HRP hydrant location for 5.3 release consistency

UserMapHacks : random dukematch levels
 
545 3955d 13h spiker /highres/sprites/ Chaingun muzzle flash improvment  
544 3956d 14h spiker /highres/sprites/ Pistol hand update  
539 3959d 3h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
535 3992d 7h leod / Prepare polymerization of hydrant model by moving it to props_polymost; PNGOUT optimizations; maphack reviews  
534 3992d 15h nightfright /highres/sprites/characters/ Updated Duke model skins (#1405) by Tea Monster  
533 3992d 15h nightfright /highres/sprites/ Updated hand dryer model (#1051) by Tea Monster  
532 3996d 6h leod /highres/sprites/ 1051_handdryer by Tea Monster  
531 3996d 6h leod /highres/ 0053_firstaid, 2460_firstaidkit (hud) by Steveeeie  
530 3996d 6h leod /highres/sprites/ 0051_healthbox (cola) by Steveeeie; 1051_handdryer moved to props_polymost  
529 3996d 7h leod /highres/ 0762_mike (microphone) by Mark.;
0051_healthbox moved to pickups_polymost;
2460_firstaidkit.png (hud) renamed to 2640_firstaidkit_polymost.png
 
528 3996d 13h leod /highres/sprites/ice/ PNGOUT optimizations part 17 (final): sprites #8: ice

Both new and old PNGs convert to binary identical TGAs
 
527 3996d 13h leod /highres/sprites/ PNGOUT optimizations part 16: sprites #7: monsters

Both new and old PNGs convert to binary identical TGAs
 
526 3996d 13h leod /highres/sprites/ PNGOUT optimizations part 15: sprites #6: characters

Both new and old PNGs convert to binary identical TGAs
 
525 3996d 13h leod /highres/sprites/ PNGOUT optimizations part 14: sprites #5: firstperson

Both new and old PNGs convert to binary identical TGAs
 
524 3996d 13h leod /highres/sprites/ PNGOUT optimizations part 13: sprites #4: pickups

Both new and old PNGs convert to binary identical TGAs
 
523 3996d 13h leod /highres/sprites/ PNGOUT optimizations part 12: sprites #3: props

Both new and old PNGs convert to binary identical TGAs
 
522 3996d 13h leod /highres/sprites/ PNGOUT optimizations part 11: sprites #2: signs

Both new and old PNGs convert to binary identical TGAs
 
521 3996d 14h leod /highres/sprites/ PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches

Both new and old PNGs convert to binary identical TGAs
 
506 4036d 7h leod / 0052_healthbottle (hud) by Steveeeie (is it actually used anywhere?);
old 0490 cycloid head moved to monsters_polymost;
props[_polymost].def : remove unnecessary pal0 entry for some glow maps;
hrp_extract.sh : Linux patch by Helixhorned, set executable bit;

UserMapHacks : Locked Up, MatH Pack 02-04, Prequel to Time, DukePlus maps
 
505 4045d 2h leod / 0052_healthbottle (sixpack) by Steveeeie; 0053_firstaid moved to pickups_polymost

UserMapHacks : Suburbs, MatH: Suburbs
 
504 4048d 4h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
500 4053d 14h spiker /highres/sprites/pickups/ Shotgun rotated, centered origin  
499 4058d 3h leod / Scale down Polymer HRP pistol and shotgun pickups to reduce clipping into nearby walls and objects.

Move some maphacks
 
487 4095d 3h nightfright /highres/sprites/ Fix for HUD scubagear alignment (now centered), minor cleanup for new Duke model code