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318 4585d 1h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
315 4586d 0h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4586d 4h spiker /highres/sprites/firstperson/ small tweak  
313 4586d 4h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
310 4588d 9h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4590d 23h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
299 4592d 20h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
297 4604d 9h spiker /highres/sprites/  
296 4605d 5h spiker /highres/sprites/  
293 4612d 16h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4614d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
290 4625d 3h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4625d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
284 4747d 3h loomsday /highres/sprites/props/ doublesided now  
280 4757d 16h nightfright / Modified: #342, 343, 821, 916, 917  
277 4814d 6h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4823d 10h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4824d 6h spiker /highres/ Content by Lightsource  
265 4841d 19h spiker /highres/ Fixes some broken normal maps  
262 4880d 4h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
258 4895d 17h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4896d 6h parkar / Added installer source.  
256 4897d 15h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4902d 10h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4903d 15h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4903d 17h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4904d 4h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4904d 9h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
246 4913d 4h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
241 4918d 6h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4919d 6h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4927d 5h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4928d 13h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4934d 20h h266 /highres/sprites/ #109 decal for E4L8  
235 4935d 5h nightfright / empyrock modifications from Mar 28  
232 4939d 12h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4939d 14h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4940d 5h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4941d 5h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4941d 6h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update