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318 4620d 21h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
315 4621d 19h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4621d 23h spiker /highres/sprites/firstperson/ small tweak  
313 4622d 0h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
310 4624d 4h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4626d 18h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
299 4628d 16h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
297 4640d 5h spiker /highres/sprites/  
296 4641d 1h spiker /highres/sprites/  
293 4648d 11h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4650d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
290 4660d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4660d 23h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
284 4782d 22h loomsday /highres/sprites/props/ doublesided now  
280 4793d 12h nightfright / Modified: #342, 343, 821, 916, 917  
277 4850d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4859d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4860d 2h spiker /highres/ Content by Lightsource  
265 4877d 14h spiker /highres/ Fixes some broken normal maps  
262 4916d 0h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
258 4931d 12h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4932d 1h parkar / Added installer source.  
256 4933d 11h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4938d 6h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4939d 11h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4939d 12h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4940d 0h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4940d 5h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
246 4949d 0h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
241 4954d 2h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4955d 1h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4963d 0h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4964d 8h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4970d 16h h266 /highres/sprites/ #109 decal for E4L8  
235 4971d 0h nightfright / empyrock modifications from Mar 28  
232 4975d 8h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4975d 9h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4976d 0h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4977d 0h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4977d 2h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update