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Rev Age Author Path Log message Diff
297 4561d 5h spiker /highres/sprites/  
296 4562d 1h spiker /highres/sprites/  
293 4569d 12h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4771d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4780d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4781d 2h spiker /highres/ Content by Lightsource  
246 4870d 1h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4884d 1h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4896d 10h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4898d 2h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4900d 0h nightfright / Fixing messed up #220 commit, part 2  
221 4900d 0h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4900d 1h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4903d 19h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4904d 2h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4904d 3h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4904d 22h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4905d 1h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4911d 3h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4912d 20h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4926d 19h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5096d 23h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5111d 1h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5121d 23h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5278d 17h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5321d 8h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5354d 0h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5418d 6h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5433d 3h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5571d 23h plagman / Initial revision. Copies everything from Parkar's private SVN server.