Rev |
Age |
Author |
Path |
Log message |
Diff |
313 |
4495d 22h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
297 |
4514d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4514d 23h |
spiker |
/highres/sprites/ |
|
|
293 |
4522d 9h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4724d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4733d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4822d 22h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4836d 22h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4849d 8h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4851d 0h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4852d 22h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4852d 22h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4852d 23h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4856d 17h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4857d 0h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4857d 0h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4857d 19h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4857d 23h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4864d 1h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4865d 17h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4879d 16h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5049d 20h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5063d 23h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5074d 21h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5231d 14h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5274d 6h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5306d 22h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5371d 4h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5386d 1h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5524d 20h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|