Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4513d 12h |
spiker |
/highres/sprites/ |
|
|
293 |
4520d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4722d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4731d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4821d 11h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4835d 11h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4847d 21h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4849d 13h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4851d 11h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4851d 11h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4851d 12h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4855d 6h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4855d 13h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4855d 13h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4856d 8h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4856d 12h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4862d 14h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4864d 6h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4878d 5h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5048d 10h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5062d 12h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5073d 10h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5230d 3h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5272d 19h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5305d 11h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5369d 17h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5384d 14h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5523d 9h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|