Rev |
Age |
Author |
Path |
Log message |
Diff |
277 |
4721d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4730d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4731d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4820d 13h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4834d 13h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4846d 22h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4848d 14h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4850d 13h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4850d 13h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4850d 13h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4854d 8h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4854d 15h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4854d 15h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4855d 10h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4855d 13h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4861d 16h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4863d 8h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4877d 7h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5047d 11h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5061d 14h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5072d 12h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5229d 5h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5271d 21h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5304d 13h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5368d 19h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5383d 16h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5522d 11h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|