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Rev Age Author Path Log message Diff
296 4512d 13h spiker /highres/sprites/  
293 4520d 0h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4721d 15h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4730d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4731d 14h spiker /highres/ Content by Lightsource  
246 4820d 13h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4834d 13h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4846d 22h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4848d 14h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4850d 13h nightfright / Fixing messed up #220 commit, part 2  
221 4850d 13h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4850d 13h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4854d 8h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4854d 14h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4854d 15h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4855d 10h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4855d 13h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4861d 16h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4863d 8h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4877d 7h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5047d 11h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5061d 13h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5072d 12h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5229d 5h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5271d 21h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5304d 12h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5368d 19h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5383d 16h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5522d 11h plagman / Initial revision. Copies everything from Parkar's private SVN server.