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Rev Age Author Path Log message Diff
329 4489d 6h spiker /highres/sprites/ more tweaks  
323 4494d 7h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4494d 8h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4494d 14h spiker /highres/sprites/ more pistol and hands fixes  
318 4499d 5h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4500d 7h spiker /highres/sprites/firstperson/ small tweak  
313 4500d 8h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4518d 13h spiker /highres/sprites/  
296 4519d 9h spiker /highres/sprites/  
293 4526d 19h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4728d 10h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4737d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4738d 9h spiker /highres/ Content by Lightsource  
246 4827d 8h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4841d 8h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4853d 17h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4855d 9h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4857d 8h nightfright / Fixing messed up #220 commit, part 2  
221 4857d 8h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4857d 8h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4861d 3h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4861d 10h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4861d 10h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4862d 5h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4862d 8h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4868d 11h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4870d 3h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4884d 2h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5054d 6h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5068d 9h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5079d 7h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5236d 0h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5278d 16h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5311d 8h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5375d 14h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5390d 11h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5529d 6h plagman / Initial revision. Copies everything from Parkar's private SVN server.