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Rev Age Author Path Log message Diff
318 4500d 19h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4501d 21h spiker /highres/sprites/firstperson/ small tweak  
313 4501d 22h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4520d 3h spiker /highres/sprites/  
296 4520d 22h spiker /highres/sprites/  
293 4528d 9h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4729d 23h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4739d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4739d 23h spiker /highres/ Content by Lightsource  
246 4828d 22h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4842d 22h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4855d 7h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4856d 23h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4858d 22h nightfright / Fixing messed up #220 commit, part 2  
221 4858d 22h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4858d 22h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4862d 17h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4862d 23h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4863d 0h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4863d 19h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4863d 22h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4870d 0h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4871d 17h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4885d 16h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5055d 20h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5069d 22h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5080d 20h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5237d 14h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5280d 6h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5312d 21h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5377d 3h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5392d 1h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5530d 20h plagman / Initial revision. Copies everything from Parkar's private SVN server.