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Rev Age Author Path Log message Diff
336 4562d 13h spiker /highres/sprites/ shotgun  
329 4578d 3h spiker /highres/sprites/ more tweaks  
323 4583d 3h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4583d 5h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4583d 10h spiker /highres/sprites/ more pistol and hands fixes  
318 4588d 1h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4589d 3h spiker /highres/sprites/firstperson/ small tweak  
313 4589d 4h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4607d 9h spiker /highres/sprites/  
296 4608d 5h spiker /highres/sprites/  
293 4615d 16h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4817d 6h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4826d 10h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4827d 6h spiker /highres/ Content by Lightsource  
246 4916d 4h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4930d 4h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4942d 14h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4944d 6h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4946d 4h nightfright / Fixing messed up #220 commit, part 2  
221 4946d 4h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4946d 5h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4949d 23h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4950d 6h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4950d 7h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4951d 1h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4951d 5h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4957d 7h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4958d 23h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4972d 23h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5143d 3h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5157d 5h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5168d 3h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5324d 21h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5367d 12h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5400d 4h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5464d 10h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5479d 7h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5618d 3h plagman / Initial revision. Copies everything from Parkar's private SVN server.