Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
271 4823d 17h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4824d 13h spiker /highres/ Content by Lightsource  
246 4913d 12h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4927d 12h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4939d 21h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4941d 13h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4943d 11h nightfright / Fixing messed up #220 commit, part 2  
221 4943d 11h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4943d 12h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4947d 6h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4947d 13h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4947d 14h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4948d 9h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4948d 12h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4954d 14h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4956d 7h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4970d 6h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5140d 10h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5154d 12h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5165d 10h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5322d 4h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5364d 19h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5397d 11h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5461d 17h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5476d 14h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5615d 10h plagman / Initial revision. Copies everything from Parkar's private SVN server.