Rev |
Age |
Author |
Path |
Log message |
Diff |
314 |
4497d 7h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4497d 8h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
297 |
4515d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4516d 9h |
spiker |
/highres/sprites/ |
|
|
293 |
4523d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4725d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4734d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4735d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4824d 8h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4838d 8h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4850d 18h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4852d 10h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4854d 8h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4854d 8h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4854d 9h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4858d 3h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4858d 10h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4858d 10h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4859d 5h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4859d 9h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4865d 11h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4867d 3h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4881d 2h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5051d 7h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5065d 9h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5076d 7h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5233d 0h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5275d 16h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5308d 8h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5372d 14h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5387d 11h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5526d 6h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|