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Rev Age Author Path Log message Diff
321 4581d 0h spiker /highres/sprites/ more pistol and hands fixes  
318 4585d 15h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4586d 17h spiker /highres/sprites/firstperson/ small tweak  
313 4586d 18h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4604d 23h spiker /highres/sprites/  
296 4605d 19h spiker /highres/sprites/  
293 4613d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4814d 20h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4824d 0h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4824d 20h spiker /highres/ Content by Lightsource  
246 4913d 18h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4927d 18h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4940d 4h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4941d 20h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4943d 18h nightfright / Fixing messed up #220 commit, part 2  
221 4943d 18h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4943d 19h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4947d 13h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4947d 20h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4947d 20h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4948d 15h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4948d 19h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4954d 21h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4956d 13h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4970d 12h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5140d 17h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5154d 19h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5165d 17h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5322d 11h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5365d 2h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5397d 18h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5462d 0h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5476d 21h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5615d 17h plagman / Initial revision. Copies everything from Parkar's private SVN server.