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Rev Age Author Path Log message Diff
323 4490d 9h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4490d 10h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4490d 16h spiker /highres/sprites/ more pistol and hands fixes  
318 4495d 7h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4496d 9h spiker /highres/sprites/firstperson/ small tweak  
313 4496d 10h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4514d 15h spiker /highres/sprites/  
296 4515d 10h spiker /highres/sprites/  
293 4522d 21h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4724d 12h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4733d 16h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4734d 11h spiker /highres/ Content by Lightsource  
246 4823d 10h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4837d 10h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4849d 19h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4851d 11h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4853d 10h nightfright / Fixing messed up #220 commit, part 2  
221 4853d 10h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4853d 10h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4857d 5h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4857d 12h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4857d 12h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4858d 7h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4858d 10h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4864d 13h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4866d 5h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4880d 4h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5050d 8h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5064d 11h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5075d 9h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5232d 2h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5274d 18h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5307d 10h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5371d 16h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5386d 13h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5525d 8h plagman / Initial revision. Copies everything from Parkar's private SVN server.