Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4519d 7h |
spiker |
/highres/sprites/ |
|
|
296 |
4520d 3h |
spiker |
/highres/sprites/ |
|
|
293 |
4527d 13h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4729d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4738d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4828d 2h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4842d 2h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4854d 11h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4856d 4h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4858d 2h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4858d 2h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4858d 2h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4861d 21h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4862d 4h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4862d 4h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4862d 23h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4863d 2h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4869d 5h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4870d 21h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4884d 20h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5055d 0h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5069d 3h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5080d 1h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5236d 18h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5279d 10h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5312d 2h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5376d 8h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5391d 5h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5530d 0h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|