Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4526d 12h |
spiker |
/highres/sprites/ |
|
|
296 |
4527d 8h |
spiker |
/highres/sprites/ |
|
|
293 |
4534d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4736d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4745d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4746d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4835d 7h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4849d 7h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4861d 16h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4863d 9h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4865d 7h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4865d 7h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4865d 8h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4869d 2h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4869d 9h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4869d 9h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4870d 4h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4870d 8h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4876d 10h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4878d 2h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4892d 1h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5062d 5h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5076d 8h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5087d 6h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5243d 23h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5286d 15h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5319d 7h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5383d 13h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5398d 10h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5537d 5h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|