Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4527d 14h |
spiker |
/highres/sprites/ |
|
|
296 |
4528d 10h |
spiker |
/highres/sprites/ |
|
|
293 |
4535d 21h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4737d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4746d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4747d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4836d 9h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4850d 9h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4862d 19h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4864d 11h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4866d 9h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4866d 9h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4866d 10h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4870d 4h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4870d 11h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4870d 11h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4871d 6h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4871d 10h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4877d 12h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4879d 4h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4893d 3h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5063d 8h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5077d 10h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5088d 8h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5245d 1h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5287d 17h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5320d 9h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5384d 15h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5399d 12h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5538d 7h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|