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Rev Age Author Path Log message Diff
296 4519d 21h spiker /highres/sprites/  
293 4527d 7h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4728d 22h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4738d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4738d 22h spiker /highres/ Content by Lightsource  
246 4827d 20h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4841d 20h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4854d 5h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4855d 22h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4857d 20h nightfright / Fixing messed up #220 commit, part 2  
221 4857d 20h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4857d 20h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4861d 15h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4861d 22h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4861d 22h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4862d 17h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4862d 20h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4868d 23h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4870d 15h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4884d 14h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5054d 18h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5068d 21h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5079d 19h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5236d 12h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5279d 4h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5311d 20h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5376d 2h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5390d 23h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5529d 18h plagman / Initial revision. Copies everything from Parkar's private SVN server.