Rev |
Age |
Author |
Path |
Log message |
Diff |
318 |
4497d 3h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
314 |
4498d 5h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4498d 6h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
297 |
4516d 11h |
spiker |
/highres/sprites/ |
|
|
296 |
4517d 7h |
spiker |
/highres/sprites/ |
|
|
293 |
4524d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4726d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4735d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4825d 6h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4839d 6h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4851d 16h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4853d 8h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4855d 6h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4855d 6h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4855d 7h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4859d 1h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4859d 8h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4859d 9h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4860d 3h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4860d 7h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4866d 9h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4868d 1h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4882d 1h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5052d 5h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5066d 7h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5077d 5h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5233d 23h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5276d 14h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5309d 6h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5373d 12h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5388d 9h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5527d 5h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|