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Rev Age Author Path Log message Diff
318 4497d 3h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4498d 5h spiker /highres/sprites/firstperson/ small tweak  
313 4498d 6h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4516d 11h spiker /highres/sprites/  
296 4517d 7h spiker /highres/sprites/  
293 4524d 18h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4726d 8h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4735d 12h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4736d 8h spiker /highres/ Content by Lightsource  
246 4825d 6h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4839d 6h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4851d 16h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4853d 8h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4855d 6h nightfright / Fixing messed up #220 commit, part 2  
221 4855d 6h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4855d 7h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4859d 1h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4859d 8h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4859d 9h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4860d 3h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4860d 7h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4866d 9h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4868d 1h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4882d 1h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5052d 5h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5066d 7h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5077d 5h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5233d 23h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5276d 14h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5309d 6h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5373d 12h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5388d 9h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5527d 5h plagman / Initial revision. Copies everything from Parkar's private SVN server.