Rev |
Age |
Author |
Path |
Log message |
Diff |
313 |
4510d 8h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
297 |
4528d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4529d 8h |
spiker |
/highres/sprites/ |
|
|
293 |
4536d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4738d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4747d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4837d 8h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4851d 8h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4863d 17h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4865d 9h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4867d 8h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4867d 8h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4867d 8h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4871d 3h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4871d 10h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4871d 10h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4872d 5h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4872d 8h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4878d 11h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4880d 3h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4894d 2h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5064d 6h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5078d 9h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5089d 7h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5246d 0h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5288d 16h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5321d 8h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5385d 14h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5400d 11h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5539d 6h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|