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Rev Age Author Path Log message Diff
313 4510d 8h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4528d 13h spiker /highres/sprites/  
296 4529d 8h spiker /highres/sprites/  
293 4536d 19h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4738d 10h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4747d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4748d 9h spiker /highres/ Content by Lightsource  
246 4837d 8h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4851d 8h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4863d 17h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4865d 9h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4867d 8h nightfright / Fixing messed up #220 commit, part 2  
221 4867d 8h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4867d 8h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4871d 3h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4871d 10h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4871d 10h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4872d 5h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4872d 8h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4878d 11h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4880d 3h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4894d 2h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5064d 6h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5078d 9h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5089d 7h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5246d 0h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5288d 16h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5321d 8h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5385d 14h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5400d 11h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5539d 6h plagman / Initial revision. Copies everything from Parkar's private SVN server.