Rev |
Age |
Author |
Path |
Log message |
Diff |
314 |
4509d 22h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4509d 23h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
297 |
4528d 4h |
spiker |
/highres/sprites/ |
|
|
296 |
4528d 23h |
spiker |
/highres/sprites/ |
|
|
293 |
4536d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4738d 1h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4747d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4836d 23h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4850d 23h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4863d 8h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4865d 0h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4866d 23h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4866d 23h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4866d 23h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4870d 18h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4871d 1h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4871d 1h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4871d 20h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4871d 23h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4878d 2h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4879d 18h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4893d 17h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5063d 21h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5078d 0h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5088d 22h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5245d 15h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5288d 7h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5320d 23h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5385d 5h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5400d 2h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5538d 21h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|