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Rev Age Author Path Log message Diff
297 4550d 9h spiker /highres/sprites/  
296 4551d 5h spiker /highres/sprites/  
293 4558d 15h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4760d 6h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4769d 10h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4770d 6h spiker /highres/ Content by Lightsource  
246 4859d 4h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4873d 4h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4885d 13h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4887d 6h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4889d 4h nightfright / Fixing messed up #220 commit, part 2  
221 4889d 4h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4889d 5h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4892d 23h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4893d 6h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4893d 6h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4894d 1h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4894d 5h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4900d 7h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4901d 23h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4915d 22h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5086d 2h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5100d 5h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5111d 3h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5267d 20h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5310d 12h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5343d 4h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5407d 10h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5422d 7h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5561d 2h plagman / Initial revision. Copies everything from Parkar's private SVN server.