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Rev Age Author Path Log message Diff
318 4531d 2h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4532d 4h spiker /highres/sprites/firstperson/ small tweak  
313 4532d 5h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4550d 10h spiker /highres/sprites/  
296 4551d 6h spiker /highres/sprites/  
293 4558d 16h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4760d 7h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4769d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4770d 7h spiker /highres/ Content by Lightsource  
246 4859d 5h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4873d 5h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4885d 14h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4887d 7h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4889d 5h nightfright / Fixing messed up #220 commit, part 2  
221 4889d 5h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4889d 5h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4893d 0h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4893d 7h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4893d 7h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4894d 2h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4894d 5h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4900d 8h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4902d 0h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4915d 23h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5086d 3h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5100d 6h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5111d 4h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5267d 21h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5310d 13h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5343d 5h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5407d 11h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5422d 8h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5561d 3h plagman / Initial revision. Copies everything from Parkar's private SVN server.