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Rev Age Author Path Log message Diff
329 4533d 23h spiker /highres/sprites/ more tweaks  
323 4538d 23h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4539d 1h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4539d 7h spiker /highres/sprites/ more pistol and hands fixes  
318 4543d 21h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4545d 0h spiker /highres/sprites/firstperson/ small tweak  
313 4545d 1h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4563d 5h spiker /highres/sprites/  
296 4564d 1h spiker /highres/sprites/  
293 4571d 12h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4773d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4782d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4783d 2h spiker /highres/ Content by Lightsource  
246 4872d 1h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4886d 1h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4898d 10h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4900d 2h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4902d 0h nightfright / Fixing messed up #220 commit, part 2  
221 4902d 0h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4902d 1h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4905d 19h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4906d 2h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4906d 3h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4906d 21h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4907d 1h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4913d 3h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4914d 19h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4928d 19h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5098d 23h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5113d 1h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5123d 23h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5280d 17h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5323d 8h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5356d 0h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5420d 6h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5435d 3h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5573d 23h plagman / Initial revision. Copies everything from Parkar's private SVN server.