Rev |
Age |
Author |
Path |
Log message |
Diff |
277 |
4735d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4744d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4745d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4834d 4h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4848d 4h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4860d 14h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4862d 6h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4864d 4h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4864d 4h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4864d 5h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4867d 23h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4868d 6h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4868d 6h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4869d 1h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4869d 5h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4875d 7h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4876d 23h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4890d 22h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5061d 2h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5075d 5h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5086d 3h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5242d 20h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5285d 12h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5318d 4h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5382d 10h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5397d 7h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5536d 2h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|